The universe we see being build here from message to message is truly immersive, unreal (without a pun) lightning on obscure endless building blocks. Really want this game to release on Steam one day. Cannot remember if I already asked you this but the current background music used in the footage is really matching the atmosphere of the game. Are these placeholders or you've already got a composer supporting the project.
Thanks, I'll probably submit it for Greenlight when I have something more representative of the final product to present ;) A lot of what I've been showing so far is prototyping / in-engine concept art: seeing what works and what isn't feasible to get the desired effect.
I've been wanting to post some thoughts on sound / music design, but just haven't had the time -- I've been really lax with updates to this devlog, sorry! I'll go into more depth in the future, but here's the mile-high view:
I'm doing all the music & sound, as it's very tightly woven into the production, as important as (if not more important than) any other element in impacting the player and presenting the less concrete elements I'm trying to portray. I'm not sure how to describe what I'm going for with the music... some weird combination of the grinding machine darkness and tragedy of the early Silent Hill soundtracks with the moving transcendence of the Baraka/Samsara soundtracks, in varying proportions and with other stuff peppered in depending on where/when/what part of the story we're at. Some of the sounds in the videos I've shown and in the playable demo are placeholders and work-in-progress, but they are pointing in the right direction: in varying proportions alien, ominous, claustrophobic, stirring, forlorn, nostalgic, introspective... with wide-ranging dynamics from very subtle to overwhelming without any "jump stabs" or cheap film score tricks. I want to enable the player to just wander this haunted wasteland, exploring alien (though not necessarily in an ET sense ;) ruins, discovering indecipherable monuments, immersed in these soundscapes, this atmosphere.
I look at sound design for this project almost as if if were another actor, the voice of the environment, the game itself, speaking in its alien, unknowable language: communicating with the player obliquely, but aiming for their core. For example, in the "city" area in the above video, I really wanted something imposing and immense and claustrophobic like the city itself, the voice of that place. I'm sure this sounds more complicated than it really is, but hopefully the next playable demo will have a little more complexity and nuance to the sound to better demonstrate what I'm going for.
Here is some music of mine that goes to the same places as singmetosleep, though these are mostly rather "songish" and wouldn't make good soundscapes to fit into an interactive environment as-is:
http://acatalept.com/music/?pillarcollapse1d5http://acatalept.com/music/?ascoliast1e8http://acatalept.com/music/?sleepglue1f2http://acatalept.com/music/?airraid1h3#6:20 (the tail of the song after 6:20 when the percussion cuts out, and even more so when the piano cuts out... the sounds at the end really get me ;)
http://acatalept.com/music/?aphelion1b8 (too much resonance in the high frequencies, but this one really puts me there)
http://acatalept.com/music/?cistern2f6 (inspired by the Naissancee soundtrack)
http://acatalept.com/music/?aeons1f2 (the soundscape to
is just this track with a little reworking, percussion removed, then stretched way out)
http://acatalept.com/music/?singmetosleep1e4 (of course ;), although it wasn't written in direct relation to this project)
And music by others that I've found inspiring for this project:Godspeed You Black Emperor's ambiences and soundscapes, particularly some of the little "interstitials" between tracks:
(starting around 55 seconds into that track, clearly inpires my track "aeons1f2" above)
Baraka and Samsara soundtracks by Michael Stearns and others:
Silent Hill sound design by Akira Yamaoka from the first four games:
https://www.youtube.com/watch?v=WShknpNpHbY (so many other good examples)
Hecq - 0000 - 0013:
https://hymen-records.bandcamp.com/track/0013Tim Hecker - Dropped Pianos - Sketch 4:
https://www.youtube.com/watch?v=H1myF9BApGM(as an aside, I'm not a fan of linking "unauthorized" music streams, but if you like any of those, support the artists!)