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TIGSource ForumsJobsOffering Paid WorkC++ Programmer needed to implement A* pathfinding
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Author Topic: C++ Programmer needed to implement A* pathfinding  (Read 1212 times)
Arvind
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« on: April 17, 2014, 02:25:58 AM »

I'm Arvind from Pyrodactyl Games, and I need a programmer to perform one specific task in a SDL2 based engine I coded in C++:

1. Implement A* pathfinding
The game supports a point-n-click style movement scheme and n-sided convex collision polygons. You'll need to add A* pathfinding to the game, so that the player sprite can avoid obstacles and reach the destination clicked on by the player. You can either use a pre-existing library like Micropather or implement your own solution.

Details:
- This is a freelance, work from home gig.
- I can provide a fixed payment in the region of 300 USD (negotiable).
- You will be expected to finish the tasks in a reasonable amount of time.
- You won't be asked to do anything other than the task mentioned above.

If you are interested, send me an email at [email protected] with your resume/portfolio. Let me know if you have any questions. Thanks!
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