I'm Arvind from Pyrodactyl Games, and I need a programmer to perform one specific task in a SDL2 based engine I coded in C++:
1. Implement A* pathfinding
The game supports a point-n-click style movement scheme and n-sided convex collision polygons. You'll need to add A* pathfinding to the game, so that the player sprite can avoid obstacles and reach the destination clicked on by the player. You can either use a pre-existing library like
Micropather or implement your own solution.
Details:
- This is a freelance, work from home gig.
- I can provide a fixed payment in the region of 300 USD (negotiable).
- You will be expected to finish the tasks in a reasonable amount of time.
- You won't be asked to do anything other than the task mentioned above.
If you are interested, send me an email at
[email protected] with your resume/portfolio. Let me know if you have any questions. Thanks!