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1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsBalding's Quest (Moderator: BMcC)Balding's Quest: Milestone 3 Development
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Jotaf
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« Reply #300 on: February 12, 2011, 12:00:18 PM »

If there are any improvements to the editor coming up in the short term, I'd probably hold off the compo until then -- nothing worse than railing up people's expectations and then making them realize it's not that easy, it could do more harm than good.

I think just a better way to select tiles is what could make this into a great editor, no need for any external editors! And then bring on the compo Evil Beer!
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« Reply #301 on: February 13, 2011, 02:31:04 AM »

[...] railing up people's expectations and then making them realize it's not that easy [..]

I've been meaning to say sorry about this, I hadn't realised the default editor was so fiddly when I got carried away  Embarrassed
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Jotaf
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« Reply #302 on: February 13, 2011, 08:32:33 PM »

Actually, it's very easy to get used to the rest of the editor, except for that tiny detail I mentioned Shrug I'm starting with an existing map and copying relevant parts to one area of the map, so I can use it as a sort of "palette" and copy by right-clicking. But it's not exactly an optimal solution Smiley
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