Any chance of a tutorial for tileset design? I'd love to make a tileset but I need a little help.
That's more of a graphic design thing... To make a tileset you simply have to put the 8x8 tiles in a row and save the bitmap to the Tilesets folder.
I can't help you much with drawing them, though. (I just started doing graphics again myself a week or two ago.) But there are some great artists on this forum that could give you some tips.
I just made a Balding's Quest map the other night and after having much difficulty with the attachment uploader, I made a google site and posted it there. It's called Ghost Story, so I may tweak it to be more spooky in the future with a few tileset changes if I can figeure out how, but for now, here it is in all it's glory!
Excellent! Unfortunately, I can't play this until tonight. But well done! :D
That's a good idea, re: the ghosts. As the tileset themes start getting filled out, I'd like to work on making each area unique. Ghosts and the undead would be a very nice addition to the Dungeon... (Quick, someone do some sprites!)
... So i snoke around the net for alot of freaking time... and i found NOTHING! But then omg omg omg (said as a puberty girl) balding is so GOD DAMN well programmed, the animations makes the old animator in me smile. the quality is just up there. Above doukutsu in many ways. ...
Whoa, did you just say BQ is better
than Cave Story in many ways?
That's, like, the highest praise a game can receive for some people!
... A: a little teeny weeny faster running speed, or a dash button. You mention the ground slide, or just slide feature in your post. And normally that makes you go faster, like mista rockman. but just so you know. It is well annoying to walk when you should be running, if you catch my brief. :D ...
Yeah, Guy will become more agile with additional abilities and items (and objects). Of course I'll be constantly tweaking his movement, but I dunno about increasing his speed at the moment. I already don't like that you can clear the 3 tile gap without having to grab its ledge. (But maybe I'll work on the curve of his acceleration... it would make the big jumps easier with a running start.)
B: in the editing part. It would be awesome if you could see +5 and -5 tiles from the one you have selected. But only when "scrolling" through them. It makes us creative minded alot more confortable when we can see where we are going.
C: when choosing files to load, whether its maps, anims etc etc, a folder and point and click system would benefit the creators. since writing filenames forces you to either be God, or have a folder open behind the program.
Hey, I'm a creative-minded person!
If you look back in this thread a bit, you'll see Snakey is making a super cool external editor. Check it out.
As for the in-game stuff, yeah, by the 1.1 update I'd like to have a tile (and perhaps file) browser. And quick-loading of objects that have already been included.
D: i know i know. It's against the convention, or the philosophy of this game. but scrolling maps would lure more people to the table. I have no clue if it's something thats programmable for contributors (not me anyway, cus I just draw and animate stuff), so i dont know. I dont know. LUA? hmm.
No, sorry, scrolling ain't gonna be part of BQ! Gotta maintain the scope and philosophy of this thing. It'll be a better game for it.
BUT, once the engine is filled out I'll likely release it as an all-purpose retro game making tool. And scrolling will be extra simple to add.
... And if i wasn't so damn busy all the time, i would be the first to animate awesome stuff for you. ...
No busy, yes animations!