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877206 Posts in 32849 Topics- by 24292 Members - Latest Member: DeviantYoda

May 18, 2013, 08:44:13 PM
TIGSource ForumsDeveloperCreativeCollaborationsArchived ProjectsBalding's Quest (Moderator: BMcC)Balding's Quest: Milestone 3 Development
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Author Topic: Balding's Quest: Milestone 3 Development  (Read 62225 times)
BMcC
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« Reply #90 on: January 07, 2009, 05:13:16 PM »

Hmm... You should get involved in BQ, get familiar with it, and when I open it up you'll be set. Wink

I'd love for folks to use this engine, just don't wanna stretch myself too thin at this point.
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OverwatchTM
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« Reply #91 on: January 07, 2009, 08:05:54 PM »

Oh wow. I'm already in love with this engine, and I've just begun using it.
Looks like I could do some Lua scripting with this thing.

Got any suggestions or ideas where I could come in?
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BMcC
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« Reply #92 on: January 08, 2009, 01:16:39 AM »

Excellent!

Well, if you want to do scripting, I think the most useful thing would be to come up with objects and enemies that could be used throughout the whole game.  (But if you just script, say, one enemy for a specific theme, I could generalize it for you later.)

I'll make revised Milestone 3 Goals and Priorities soon (along with the Scripting Guide).  Waiting to see if my wife can come back to America from France at the moment.  Sad

ALSO:  It's my birthday today. Shrug
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gorthal
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« Reply #93 on: January 08, 2009, 07:03:16 AM »

Hi Brandon, a "joyeux anniversaire" to you  Beer!
 
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Clemens
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« Reply #94 on: January 08, 2009, 07:19:29 AM »

Hey, same day as my moms!
Alles Gute zum Geburtstag, Brandon!   Hand Shake Left :D Hand Shake Right Beer!
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BMcC
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« Reply #95 on: January 08, 2009, 07:43:28 AM »

Merci, danke! Grin

I got the call from my wife -- everything at the embassy went fine and she's coming home Wednesday!  Best birthday present ever. Kiss
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« Reply #96 on: January 08, 2009, 09:13:20 AM »

Any chance of a tutorial for tileset design?  I'd love to make a tileset but I need a little help.
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« Reply #97 on: January 08, 2009, 10:22:47 AM »

I just made a Balding's Quest map the other night and after having much difficulty with the attachment uploader, I made a google site and posted it there. It's called Ghost Story, so I may tweak it to be more spooky in the future with a few tileset changes if I can figeure out how, but for now, here it is in all it's glory! Grin

http://sites.google.com/site/justicejonesbiz/Home


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andreasng
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« Reply #98 on: January 08, 2009, 10:46:04 AM »

OOO MMM GGG

since doukutsu monogatari i've been craving! Craving goood. Furthermore i've been sad and annoyed that nothing else is out there of the same quality. In many many many cases not even conventional "big" budget mainstream products.

So i snoke around the net for alot of freaking time... and i found NOTHING! But then omg omg omg (said as a puberty girl) balding is so GOD DAMN well programmed, the animations makes the old animator in me smile. the quality is just up there. Above doukutsu in many ways.

I just miss very few things and that is:

A:a little teeny weeny faster running speed, or a dash button. You mention the ground slide, or just slide feature in your post. And normally that makes you go faster, like mista rockman. but just so you know. It is well annoying to walk when you should be running, if you catch my brief.  :D

B: in the editing part. It would be awesome if you could see +5 and -5 tiles from the one you have selected. But only when "scrolling" through them. It makes us creative minded alot more confortable when we can see where we are going.

C: when choosing files to load, whether its maps, anims etc etc, a folder and point and click system would benefit the creators. since writing filenames forces you to either be God, or have a folder open behind the program.

D: i know i know. It's against the convention, or the philosophy of this game. but scrolling maps would lure more people to the table. I have no clue if it's something thats programmable for contributors (not me anyway, cus I just draw and animate stuff), so i dont know. I dont know. LUA? hmm.

And if i wasn't so damn busy all the time, i would be the first to animate awesome stuff for you.

but right now i'll just sit back, take a nap, and pray to someone that your game is done in half an hour.

i am truly amazed!  Panda
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« Reply #99 on: January 08, 2009, 10:52:22 AM »

Justice: Oh! What a rad level! I beat it after a few tries, the screenshot tricked me into thinking you could go straight to the exit but then I played it and it was all like "noooo." Totally fair, though, and my failures were due entirely to my own carelessness. Hand Thumbs Up Right
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HarrisonJK
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« Reply #100 on: January 08, 2009, 11:49:29 AM »

Awesome! I'm glad you like it! Smiley
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DugIt
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« Reply #101 on: January 08, 2009, 02:24:50 PM »

This is excellent so far. I can see the use of this engine reaching far beyond what were seeing right now.

Will water be worked on?
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« Reply #102 on: January 08, 2009, 05:58:35 PM »

I was wondering what it would take to get me to register for the forums, and I guess I've found it.

Played around last night during insomnia and my interest was piqued, dipped my toes into the level editor and at risk of repeating everything everyone has already said I'm pretty darn excited!

*****Rehash compliments*****
-Amazing Controls (hats off BMcC)  Gentleman
-Awesome retro graphics/animations (Hats off Arne, and all those animators that BMcC credited but aren't available for me to take off my hat to)  Gentleman
-Tight Gameplay
-Huge amount of customizability that make my body react in embarrassing ways
*****End Rehash Compliments*****

So what am I going to do about it? Well if I have anything to say about it help!

Here's my public to-do list (not that anyone cares, but if I state it publicly than I have slightly more responsibility to follow through.

1- Read through these massive forum posts (I'm through the 9 page build 2 thread, but haven't scratched this thread)
2- Get "friendly" with the level editor
3- Get a puzzle level that's been floating around my desk impemented by monday (a deadline that will not change... one must be strict with-himself)

And thats all the promises I'm making publicly, one level, even I can follow through on that.

Today one level
tomarrow... maybe a couple more levels?
the day after tomarrow? THE WORLD!
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Lord Tim
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« Reply #103 on: January 08, 2009, 08:40:35 PM »

Here's all my Cortex Command stuffs.



Includes:
Dropship (script/animation/sprites)
Dreadnaut (script/animation/sprites)
CC Tileset
"CortexLand" map
"Last Man" music (Not made by me)

This should extract straight into the BQ folder, but there should be a way to add mods easily. Like a "Mods" folder, where you could put folders that have the same structure as the main one. The game would read each of them just like it does for the main stuff, only it'd be a lot easier to organize. That way, you could quickly take out or add groups of tilesets or animations or whatever.

Download:
http://www.box.net/shared/hh0hk5yhu8
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BMcC
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Brandon McCartin


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« Reply #104 on: January 09, 2009, 01:42:32 PM »

Any chance of a tutorial for tileset design?  I'd love to make a tileset but I need a little help.

That's more of a graphic design thing...  To make a tileset you simply have to put the 8x8 tiles in a row and save the bitmap to the Tilesets folder.

I can't help you much with drawing them, though.  (I just started doing graphics again myself a week or two ago.)  But there are some great artists on this forum that could give you some tips. Hand Thumbs Up Right

I just made a Balding's Quest map the other night and after having much difficulty with the attachment uploader, I made a google site and posted it there. It's called Ghost Story, so I may tweak it to be more spooky in the future with a few tileset changes if I can figeure out how, but for now, here it is in all it's glory! Grin

Excellent!  Unfortunately, I can't play this until tonight.  But well done!  :D

That's a good idea, re: the ghosts.  As the tileset themes start getting filled out, I'd like to work on making each area unique.  Ghosts and the undead would be a very nice addition to the Dungeon...  (Quick, someone do some sprites!)

... So i snoke around the net for alot of freaking time... and i found NOTHING! But then omg omg omg (said as a puberty girl) balding is so GOD DAMN well programmed, the animations makes the old animator in me smile. the quality is just up there. Above doukutsu in many ways. ...
Whoa, did you just say BQ is better than Cave Story in many ways? Shocked

That's, like, the highest praise a game can receive for some people!

... A: a little teeny weeny faster running speed, or a dash button. You mention the ground slide, or just slide feature in your post. And normally that makes you go faster, like mista rockman. but just so you know. It is well annoying to walk when you should be running, if you catch my brief.  :D ...
Yeah, Guy will become more agile with additional abilities and items (and objects).  Of course I'll be constantly tweaking his movement, but I dunno about increasing his speed at the moment.  I already don't like that you can clear the 3 tile gap without having to grab its ledge.  (But maybe I'll work on the curve of his acceleration... it would make the big jumps easier with a running start.)

B: in the editing part. It would be awesome if you could see +5 and -5 tiles from the one you have selected. But only when "scrolling" through them. It makes us creative minded alot more confortable when we can see where we are going.

C: when choosing files to load, whether its maps, anims etc etc, a folder and point and click system would benefit the creators. since writing filenames forces you to either be God, or have a folder open behind the program.
Hey, I'm a creative-minded person! Sad

If you look back in this thread a bit, you'll see Snakey is making a super cool external editor.  Check it out. Wink

As for the in-game stuff, yeah, by the 1.1 update I'd like to have a tile (and perhaps file) browser.  And quick-loading of objects that have already been included.

D: i know i know. It's against the convention, or the philosophy of this game. but scrolling maps would lure more people to the table. I have no clue if it's something thats programmable for contributors (not me anyway, cus I just draw and animate stuff), so i dont know. I dont know. LUA? hmm.
No, sorry, scrolling ain't gonna be part of BQ!  Gotta maintain the scope and philosophy of this thing.  It'll be a better game for it.

BUT, once the engine is filled out I'll likely release it as an all-purpose retro game making tool.  And scrolling will be extra simple to add.  Smiley

... And if i wasn't so damn busy all the time, i would be the first to animate awesome stuff for you. ...
No busy, yes animations! Shocked
« Last Edit: January 09, 2009, 01:53:08 PM by BMcC » Logged

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