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TIGSource ForumsDeveloperBusinessIs it worth it to register copyright on my game?
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Author Topic: Is it worth it to register copyright on my game?  (Read 978 times)
tjcbs
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« on: April 19, 2014, 12:30:50 AM »

And if so, are there any guides on how to do this in the US?

I have been sending around copies of my game for beta testing, including people I don't know personally. What is to stop them from turning around and selling the game? As far as I understand, the default, automatic copyright doesn't really afford any protection apart from giving you the right to send a cease and desist letter.

Do people here register copyright routinely?
« Last Edit: April 20, 2014, 10:49:37 AM by Derek » Logged

Christian Knudsen
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« Reply #1 on: April 19, 2014, 02:31:40 AM »

Search for 'copyright' on these forums. This has already been discussed in multiple threads.
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Mister Dave
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« Reply #2 on: April 20, 2014, 07:32:55 AM »

http://www.copyright.gov/help/faq/
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Hambone
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« Reply #3 on: June 08, 2014, 08:54:19 PM »

isnt copyright automatic anyways?

Hambone
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Konidias
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« Reply #4 on: June 09, 2014, 11:57:25 AM »

You could have the people sign NDAs before testing... It would at least provide some protection.

Most things in games can't really have copyrights applied to them. I think you are probably wanting trademarks... in which case... well it's kind of a mix. Probably good to try and trademark your game's name.

Lots of indie developers don't trademark anything though... like I can't seem to find "3D Boy" or "Team Meat" as any sort of trademarked name or logo.
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Mister Dave
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« Reply #5 on: June 09, 2014, 02:17:37 PM »

isnt copyright automatic anyways?

Hambone

Yes and no. Read the link I posted.
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