So what do the new spike shoes do? I bought some and then foolishly jumped on spikes to see if they'd protect me. Do they increase jump damage?
It's either that or they improve traction on ice, and it seems like we generally have better traction on the ice in this version as is. Why don't you find a nice tasty caveman and find out? (Whee!)
I notice the lack of crates in the level editor. what's with that? maybe I should actually play a few regular rounds, see what happens. lots of stuff is missing, yes I still have lava/water and the image sets for all 4 areas, so I dunno what's wrong. no enemies either.
As noted subsequently . . .
Numbers 1-4 change the tile group.
. . . reading the "readme" is helpful.
I dropped down that rope, trying to climb down it safely, only to fall straight to the floor three times. Even with the thin opening at the top assuring that I was over the rope, the detection range for being able to grab it is still too specific.
Don't forget that a flip hang gets you to climb down a rope without this hassle. Remember the intro sequence.
Climbing gloves + damsel appears to be fatal 100% of the time.
Remarkably, I have never had this problem occur, though I have had a damsel explode with a brush on a corner and a brush on a boulder. People seem to be saying the "damtest" file solves the corner issue, but how about boulders? Also, does it solve the issue of being able to collect gems inside solid blocks at the corner?
If you're saving over an older version of the game, you may want to delete your settings.cfg before starting.
Just delete the file in the new Spelunky folder and start the game? Because i dont want my Spelunky .98 savegame to be deleted... And i can't backup it because its hidden (registry?).
No, he is referring to deleting the older file marked "settings.cfg" if
you are reusing your old folder for the new version (I think). The newer version uses different settings, so there could be code collisions otherwise. Personally, I'm just using a new folder.
Music going to full volume happened to me once too. I'm not sure what might have caused it.
See below, in my new and exciting (TAN TAN TA-RAAA!) bug list!
Old bugs that were never fixed:
--If you exit a level while your current loot total is still adding up loot, as commonly happens when cashing off an idol, the loot total on the level-end screen for the current level
is wrong, though you do get properly allotted your total
loot. This is most obvious in the first level, where those two sums should be the same but often aren't.
--When you are reduced to a flying corpse, your corpse collects loot.
--Also, when you are a corpse, the first enemy that touches you can make you go flying a little even if it doesn't normally do that (like a snake), but subsequent hits don't.
--When in the alternate costume, at the end of a level, the graphic in your loot total for your saves is wrong.
--In the alternate costume, the graphic is wrong when eaten by a plant.
--The exit-game animation of the background scrolling past has the background moving even when the foreground isn't. I don't know if the win-game animation still has this problem.
--And you sorta fixed how the background was moving when it shouldn't in the intro animation, but instead it suddenly jolts when it starts moving.
New, exciting bugs:
--When walking in transition between stages, the "entering a door" animation at the end has cut out for both regular and alternate costumes.
--We know you don't get to keep a flare between levels, but for some reason a flare will appear in the transition between stages anyway. Also, when in transition, the flare does not trail sparks.
--If you hit Esc to get the menu in a game, then hit F1 to kill yourself, then start a new game, the sound gets cranked way up.
Whew! Isn't this fun? I still haven't seen the "rushing waters" level you folks keep mentioning, but I HAVE seen that . . . THING in area 3. DANG.