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1075789 Posts in 44142 Topics- by 36115 Members - Latest Member: Judy14Waller

December 29, 2014, 04:14:42 AM
TIGSource ForumsFeedbackPlaytestingSpelunky v1.1 (and Source)!
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Author Topic: Spelunky v1.1 (and Source)!  (Read 1234706 times)
Drakkar
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« Reply #400 on: December 29, 2008, 12:51:25 AM »

Quote
<+Sam-Ho> What do you get
<+Sam-Ho> when you combine a jetpack
<+Sam-Ho> climing gloves
<+Sam-Ho> and a shotgun?
<&Mi-Mi-Miwako|sleep> self esteem.
The game is spreading torment across the world :]...
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LaserBeing
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« Reply #401 on: December 29, 2008, 01:01:31 AM »

You remade Spelunker.

As a roguelike.

Why would anyone remake Spelunker? What is wrong with you? What's next, Super Pitfall RPG? Cheetahmen Tactics?

The fact that this is really fun may be the most horrifying thing of all.
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William Broom
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« Reply #402 on: December 29, 2008, 01:40:08 AM »

It might be possible to keep objects with non-zero Y velocity active as well, so things that fall offscreen finish falling.  I'm not sure, I've never used Game Maker so I don't know if these would be possible or efficient in it.
The problem remains the same. You could keep a falling rock active, but unless all the blocks underneath were activated, it would just fall through them.
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Loren Schmidt
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« Reply #403 on: December 29, 2008, 01:50:01 AM »

As some of you no doubt already noticed, Spelunky is being featured on the IndyGames blog today.

Congratulations, Derek!

Now everybody go and write propaganda make intelligent, objective remarks in the comments section!
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Deacon Blues
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« Reply #404 on: December 29, 2008, 02:29:40 AM »

I love this game like a brother.

That said, it'd be really, really nice if, when "Down to Run" is disabled, you were able to start crawling while you're already walking. You'd think I'd have learned my lesson after taking five leisurely strolls into spike pits, but learning is for squares.

Oh, and a rather odd bug. As soon as I started the game, it acted like the X key was being pressed rapidly: It skipped the opening, and when the game started, Indy was whipping repeatedly. I climbed up the "Quit" rope, and the game crashed with an error. (Forgot to screen cap it, sorry...) Next time I started the game, everything worked.
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Derek
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« Reply #405 on: December 29, 2008, 03:44:48 AM »

New Build:

http://www.derekyu.com/games/spelunky_0_98.rar

Probably not a great idea to release this when I'm dead tired, but what the hey!  There's some new stuff in this build to play with, as well as a number of bug fixes.  Gamepad configuration is in.  You can also change the key/button for using flares.

Also, bowing to numerous requests, I've added a very rudimentary level editor.  You can access it from the title cave by pressing F2.  Use the mouse to add/erase tiles.  A and S to switch tiles.  The level will save automatically when you exit (Esc).  You can load the level from the title cave with F3.

This was quickly implemented, poorly tested, and I'm already aware of a few ways you can crash it.  But it's still pretty fun.  Lemme know what you think.

 Coffee
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brog
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« Reply #406 on: December 29, 2008, 03:51:56 AM »

We love you Derek!
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Alehkhs
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...why not?

Alehkhs
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« Reply #407 on: December 29, 2008, 03:54:06 AM »

woot!  Hand Shake LeftBig LaffHand Shake Right
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Levin
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« Reply #408 on: December 29, 2008, 03:56:15 AM »

awesome!!! Thank you Derek. I'll try it immediately!   Hand Thumbs Up LeftGrin:handthumbsupR:


SPOILER EDIT: I love the red lights in the new shop type  Well, hello there! it looks like a sort of nightclub (even expensive and with an old pimp inside  Lips Sealed)

good job! I'm in search of the new item
« Last Edit: December 29, 2008, 05:02:47 AM by Levin » Logged
Hayden Scott-Baron
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« Reply #409 on: December 29, 2008, 04:28:56 AM »

Just tried out the level editor, it seems to work nicely.  Am I right in thinking there is no surface treatment for the ground tiles?  Also, some of the items seem to be missing, such as the pots and the rocks.

Congratulations on getting a new release out!
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Alehkhs
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...why not?

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« Reply #410 on: December 29, 2008, 04:35:42 AM »

Here's a bug:

I accidentally picked up a crate rather than breaking it straight away, and when I dropped it, it was on a plank (the area where the spelunker looses balance, and you can drop through). I broke the crate open, and upon picking up the released item, I received an error.

Code:
ERROR in
action number 1
of Begin Step Event
for object oScreen:

In script scrDrawHUD:
Error in code at line 132:
            while (m > 0)

at position 17: Unknown variable m
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Drakkar
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« Reply #411 on: December 29, 2008, 04:59:07 AM »

Totally stoked for the new build and grats for hitting the indygamer blog.
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Devlin
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« Reply #412 on: December 29, 2008, 05:08:30 AM »

Code:
ERROR in
action number 4
of  Step Event
for object oPlayer1:

In script isInShop:
Error in code at line 4:
   if (global.roomPath[scrGetRoomX(tx), scrGetRoomY(ty)] == 4 or global.roomPath[scrGetRoomX(tx), scrGetRoomY(ty)] == 5)

at position 13: Unknown variable roomPath or array index out of bounds

It won't let me ignore this.

using the new 0.98 build.
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FiaStarta
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« Reply #413 on: December 29, 2008, 05:14:48 AM »

Pretty cool game, cute graphics. Maybe a little to many keys/actions for my taste, though.

Usually I'm not too fond of procedural levels, it feels kinda like playing online with bots. You know, when someone crafted a level, there's something intelligent behind.
However here the levels look like they could have been hand-made, so it's good enough. And there are the hidden stuff to compensate.

The cute snakes & pots reminded me that I drew snakes & pots too for a LOLO / Paganitzu type of game (that I'll probably never find the time to start, http://www.fiastarta.com/Mockup.jpg)
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xerus
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« Reply #414 on: December 29, 2008, 05:24:52 AM »

Uhh whoa what the fuck is going on with this new build?  Its all ... crazy and fading in and out with screens and I saw some bats?  WHAT.

Game Maker surfaces bug.  Running fraps fixed that issue.  Stay tuned for more stupid posts by xerus.
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Devlin
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« Reply #415 on: December 29, 2008, 05:32:17 AM »

F3 breaks the title room - it generates items. collecting items and hitting f3 regenerates items, values remain. items and money keep if you go into the start, or shortcut rooms.

i.e. if you get a crate with a boomstick in it, and go to level 9, you still have boomstick.
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William Broom
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« Reply #416 on: December 29, 2008, 05:55:41 AM »

Yeah, F3 does some weird shit and definitely doesn't load the level I tried to make.

EDIT: Ok, F3 does weird shit if you don't put an entrance in your level. Fair enough.

Anyway, this level editor is already heaps fun to use. I made myself an epic arena to duel with hundreds of spiders.
« Last Edit: December 29, 2008, 06:25:38 AM by Dead Space » Logged

Dilt
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« Reply #417 on: December 29, 2008, 07:54:52 AM »

Code:
ERROR in
action number 4
of  Step Event
for object oPlayer1:

In script isInShop:
Error in code at line 4:
   if (global.roomPath[scrGetRoomX(tx), scrGetRoomY(ty)] == 4 or global.roomPath[scrGetRoomX(tx), scrGetRoomY(ty)] == 5)

at position 13: Unknown variable roomPath or array index out of bounds

It won't let me ignore this.

using the new 0.98 build.


Same crash as this guy. It happens just as you land on the ground after leaping from the rope. I will attempt to distract myself from this sad fate with an amusing little face. Crazy

EDIT: For some reason, deleting my old keys.cfg fixed this. Perhaps because Flare was not defined, the game had a seizure?
« Last Edit: December 29, 2008, 08:11:00 AM by Dilt » Logged
Caio
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« Reply #418 on: December 29, 2008, 08:03:44 AM »

WHY DO YOU DO THESE THINGS TO ME DEREK
http://img.photobucket.com/albums/v206/jkd003/whatdoIdo.jpg
this is the second time I've had to skip a shop because it was impossible to walk in without killing me or angering the mighty shopkeeper

Here's one of the best Spelunky tips I can give you:

In situations like this, stand close enough to the edge of the nearest tile (in this case, the trap) so that Indie will start fumbling; then, press C once or twice. The bomb/rope will eventually drop, causing the trap to be activated. Then you can go safely and get your item back. Smiley

(I wonder if doing that here would kill the shopkeeper!)
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Drakkar
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« Reply #419 on: December 29, 2008, 08:12:32 AM »

Alright for anyone who gets the game maker error when going to the main menu map, it's caused by the new keys added not having a default (presumably.) If you redefine them the error will vanish. I could be wrong, but regardless it gives Derek a place to look for a fix. Tongue
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