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287760 Posts in 9135 Topics- by 6767 Members - Latest Member: sarj269

November 21, 2009, 03:59:47 AM
TIGSource ForumsCommunityFeedback (Moderator: Guert)Spelunky v1.0!
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Author Topic: Spelunky v1.0!  (Read 521551 times)
Anthony Flack
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« Reply #4320 on: October 27, 2009, 12:56:27 PM »

http://spelunky.wikia.com/wiki/Portable_Spelunky
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Currently in development: Cletus Clay
MisterX
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« Reply #4321 on: October 27, 2009, 03:30:52 PM »

Got it, worked, thanks Smiley Good thing I kept a backup of my registry, although it was HKEY_USERS and not HKEY_CURRENT_USER for me. Now some fresh Win7 spelunking may begin..
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ortoslon
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« Reply #4322 on: October 31, 2009, 06:54:46 AM »

speedrun #4. 5:13 (no cape, no jetpack, no parachute)
speedrun #5. 5:59 (killed a shopkeeper on level 2)
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Tanner
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« Reply #4323 on: October 31, 2009, 12:13:55 PM »

(no cape, no jetpack, no parachute)
final destination
FIGHT!



also, never stop making videos. they are inspiring
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ortoslon
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« Reply #4324 on: November 01, 2009, 04:53:16 AM »

also, never stop making videos. they are inspiring

 Grin

speedrun #6. 5:56 (don't press the run button)
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Imp
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« Reply #4325 on: November 01, 2009, 06:12:47 AM »

(no cape, no jetpack, no parachute)
I always need a cape...
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tim_the_tam
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« Reply #4326 on: November 15, 2009, 05:04:59 PM »

hey Derek i can i please have spelunky in the The Free Indie Project cd?
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Blaizer
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« Reply #4327 on: November 15, 2009, 11:38:14 PM »

I have another 2 bugs that I don't think have been reported.

If you have a parachute and a ball-and-chain, weird things happen. What I saw happening: the parachute activates, the ball-and-chain is under me (I'm not holding it). Then, the ball-and-chain wants me to fall fast, the parachute wants slow. The resulting is that the parachute is disconnected from you and falls at its normal speed while you fall faster. Might have to do it again, but I can tell you it was weird.

Second, arrows also stick to you if you flip-hang while pulling an arrow back in the bow.

That's all for now  Grin
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sergiocornaga
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« Reply #4328 on: November 15, 2009, 11:48:00 PM »

If you have a parachute and a ball-and-chain, weird things happen. What I saw happening: the parachute activates, the ball-and-chain is under me (I'm not holding it). Then, the ball-and-chain wants me to fall fast, the parachute wants slow. The resulting is that the parachute is disconnected from you and falls at its normal speed while you fall faster. Might have to do it again, but I can tell you it was weird.

I haven't seen this so I'm probably wrong, but that sounds... realistic to me. The ball-and-chain makes you too heavy for the parachute to support you, so it breaks off. But maybe it looks weird visually? I'd love to see a screenshot. Smiley
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r.kachowski
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« Reply #4329 on: November 16, 2009, 07:58:44 AM »

i just finished this, it took over 6 months and 3 versions but i finally did it  Tears of Joy

feedback at this point is probably useless but i'm going to give it anyhow

  • everything was awesome - music, balance, graphics, gameplay etc. peachy peach
  • level generation was sometimes a bitch - e.g. damsels spawning inside the walls (how did she get in there?!)
    Also, more than once I have been killed in the ice stages upon starting - by a yeti walking into a spring and stomping my spelunking ass
  • Again in the ice, aliens can touch you through walls, which I found a little inconsistent and annoying
  • the pistol could do with something unique: right now it's nothing but a less powerful shotgun - there's no reason whatsoever to choose it over the shotgun, whilst all the other items have their own purpose. perhaps if you could flip over edges without losing it, or have the ability to pick up another item while carrying the pistol - i think it would feel like more of a unique item rather than a sub-optimal weapon

..any chance of spelunky tshirts around christmas? Well, hello there! My girlfriend would love this.

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shenprankle malarky
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« Reply #4330 on: November 17, 2009, 01:49:55 AM »

Ok, i finally gave it a serious try (the first time, i died at the tutorial, hm) and it's brilliant. The only little critic i'd have is that it's kinda hard to grab a rope (but maybe it's meant to be this way).
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« Reply #4331 on: November 17, 2009, 02:37:47 AM »

Yeah, it's a little weird at first, but you find ways to always grab it soon enough.

It should always grab it if your holding up when jumping at it, but a lot of the time it doesn't, you just have to be careful.
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R. D. Ein
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« Reply #4332 on: November 17, 2009, 03:34:14 AM »

Wouldn't it be brilliant if someone made a DS port of this? I know it's not portable, but it's not like you are remaking a game with 30 dungeons or something.
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Don Andy
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« Reply #4333 on: November 17, 2009, 04:01:56 AM »

If this were a DS game I'd probably pay the full price of an average DS game for it.
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ak
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« Reply #4334 on: November 17, 2009, 04:14:17 AM »

Wouldn't it be brilliant if someone made a DS port of this? I know it's not portable, but it's not like you are remaking a game with 30 dungeons or something.
That's exactly what i thought yesterday (which is actually the day i started playing Spelunky).

edit> but a psp or gp2x port would be fine too.
« Last Edit: November 17, 2009, 04:24:26 AM by ak » Logged

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