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891134 Posts in 33523 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 01:18:37 AM
TIGSource ForumsDeveloperFeedbackSpelunky v1.1 (and Source)!
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Author Topic: Spelunky v1.1 (and Source)!  (Read 1053982 times)
William Broom
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« Reply #705 on: January 02, 2009, 04:32:24 PM »

I find it funny that people are complaining about ghosts... I've only ever seen it once, and that was the very first time I played it, and in an older version o.O
One problem with the ghosts, in my opinion, is that they come even if you're doing something that would normally take a lot of time. For example, craps. Time should be frozen in the craps house, so that people can play as much as they want before leaving.
I think that's a bad idea. The craps house is so easy to win at, it basically means you are not really gambling for money so much as trading time for money.
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Inane
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« Reply #706 on: January 02, 2009, 04:33:47 PM »

One thing, the ability to turn off the music would be nice, as good as it is, for extended play listening to the same track repeat gets somewhat tedious, but I enjoy listening to the sound effects with my own music. (Can be remedied by moving/deleting the audio tracks in the folder, but a cleaner option would be nice.)
M toggles the music. It's not listed anywhere, though Huh?.

Also, I kinda assumed the main reason for the ghost was so that you wouldn't just hang out in the craps house getting massive monies from a lucky streak.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
hydrophoenix
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« Reply #707 on: January 02, 2009, 04:34:59 PM »

One thing, the ability to turn off the music would be nice, as good as it is, for extended play listening to the same track repeat gets somewhat tedious, but I enjoy listening to the sound effects with my own music. (Can be remedied by moving/deleting the audio tracks in the folder, but a cleaner option would be nice.)
M toggles the music. It's not listed anywhere, though Huh?.

Also, I kinda assumed the main reason for the ghost was so that you wouldn't just hang out in the craps house getting massive monies from a lucky streak.

D'oh, thank you very much for that tip!
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Maybe on Earth, maybe in the Future.
ravuya
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« Reply #708 on: January 02, 2009, 04:36:01 PM »

Agh, I stupidly wasted my ropes in the tutorial right in front of the sign that told me to use it while trying to fight off the bat. Oh well. Wink I also used my bombs in the wrong place because I didn't expect them to bounce and was too busy panicking and screaming in the other direction to pick them up and throw (or place) them again.

It's great! Falling down pits feels really painful.
« Last Edit: January 02, 2009, 05:04:11 PM by ravuya » Logged

KennEH!
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« Reply #709 on: January 02, 2009, 04:38:45 PM »

Are arrows made of rubber? Kinda threw me off, thinking that I wouldn't get killed by an arrow bouncing off the wall.
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TTT
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« Reply #710 on: January 02, 2009, 04:44:43 PM »

the ability to turn off the music would be nice
Or even better, more varied soundtrack (perhaps procedurally generated?). This game deserves it. As good as the current one is, it does get quite annoying. Imagine my surprise when I first got to (minor spoiler)...
what does the eye from the locked chests do?
(spoiler)

Also, more stats would be neat - perhaps a table with monsters and traps on one axis and weapons (and traps Smiley ) on the other, with numbers of kills and times getting killed in each cell - this could be just exported to a TXT file (as seen in Jumper Three), while another thing should certainly be viewable in-game: tombstones (as seen in Nethack)!
Some ultra rare funny stuff (as seen in Warblade) could be added in the levels, so that playing the beginning of the game doesn't at least seem so repetitive after 100 plays.
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jkd003
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« Reply #711 on: January 02, 2009, 06:41:00 PM »


Interesting bug.  I dropped a bomb down standing from where I am in this image, but it did not set off the trap.  I had to jump down to set it off.
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your name here
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« Reply #712 on: January 02, 2009, 07:07:36 PM »


Interesting bug.  I dropped a bomb down standing from where I am in this image, but it did not set off the trap.  I had to jump down to set it off.
I love traps like the lower one, though.
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Valter
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« Reply #713 on: January 02, 2009, 07:08:09 PM »

jkd003, the ghost really should be invincible. Besides, I've found that it's pathetically easy to just go around it if you have a single rope or even a small platform you can jump up to.
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King Lazer
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« Reply #714 on: January 02, 2009, 07:08:45 PM »


I never dreamed I'd get such a prompt and complete solution.  Fantastic!
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PaleFox
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« Reply #715 on: January 02, 2009, 07:42:25 PM »

I have an issue with my gamepad, sadly. I'm running a PS2 pad through one of those Radio Shack converters, and it doesn't seem to pick it up at all. When I go to change the buttons in the config it even says GamePad not found, yet the computer itself manages to find it OK. Any suggestions?
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Inane
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« Reply #716 on: January 02, 2009, 07:44:33 PM »

Use Joy2key?
With a PS2 controller, Spelunky counts the analogue stick as the directional controls instead of the D-Pad, anyway, so I use Joy2Key anyhow.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
PaleFox
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« Reply #717 on: January 02, 2009, 08:03:57 PM »

Use Joy2key?
With a PS2 controller, Spelunky counts the analogue stick as the directional controls instead of the D-Pad, anyway, so I use Joy2Key anyhow.

That happens in most games, yes, unless you turn analog off Tongue in which case it works just fine. It's not like this game would require the sticks, so it would be just fine without them on.

I know I can use J2K, I just don't usually want to deal with it if I don't have to.
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MisterX
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« Reply #718 on: January 02, 2009, 08:20:44 PM »


Interesting bug.  I dropped a bomb down standing from where I am in this image, but it did not set off the trap.  I had to jump down to set it off.
I encountered exactly the same situation once. I dropped a stone and then a bomb, both didn't set off the trap. So, I jumped down at the, in your screenshot, leftmost position in the "pit", thinking it had already been triggered before, and bang, I was dead.
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jkd003
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« Reply #719 on: January 02, 2009, 08:46:28 PM »

jkd003, the ghost really should be invincible. Besides, I've found that it's pathetically easy to just go around it if you have a single rope or even a small platform you can jump up to.
I'm sorry, I was trying to make a joke. But I agree that the ghost is no real threat and the time Derek gives the player is more than enough to complete a level.


I've been trying to figure out how many squares you have to fall in order to take damage.
As in the above image I aimed for the pit labeled fall which is seven squares from point 1.
If I fall from point one and land it the pit I take no damage.
HOWEVER
when I jump from point 2 to 3 and fall down to the pit I do take damage.
Which could mean the fall damage point is eight squares.
What do you guys think?
« Last Edit: January 02, 2009, 08:50:00 PM by jkd003 » Logged
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