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879508 Posts in 32984 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 08:24:52 AM
TIGSource ForumsDeveloperFeedbackSpelunky v1.1 (and Source)!
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Author Topic: Spelunky v1.1 (and Source)!  (Read 1049530 times)
Nitro Crate
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« Reply #1170 on: January 09, 2009, 08:01:43 PM »

Gah, my shotgun keeps killing me. The bullets are spawning on top of me or something.
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Jetsetlemming
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« Reply #1171 on: January 09, 2009, 08:02:39 PM »

The bug where you can shoot yourself in the back while leaning to the left off a ledge works with the pistol, too. Gonna try other weapons when they spawn. Especially interested in seeing what the web gun might do.
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RollingSkull
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« Reply #1172 on: January 09, 2009, 08:12:51 PM »

I can also confirm, damtest fixes spontaneous damsel combustion at least compared to vanilla .99
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MPZ
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« Reply #1173 on: January 09, 2009, 09:59:24 PM »

Possibly a bug or feature? After dying in a room with a message about hearing rushing water I got the same message after starting from the first level and found a weird hybrid of the cave and jungle levels.

The levels afterward seemed to be completely normal.

And the music volume likes to go from 0 as how I set it to full after playing for a while.

This was while playing 0.99
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Bleagle
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« Reply #1174 on: January 09, 2009, 10:15:40 PM »

Quote
If you're saving over an older version of the game, you may want to delete your settings.cfg before starting.

Just delete the file in the new Spelunky folder and start the game? Because i dont want my Spelunky .98 savegame to be deleted... And i can't backup it because its hidden (registry?).
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HBar
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« Reply #1175 on: January 09, 2009, 10:16:51 PM »

Apparently dead yetis can sometimes still throw you.  This one laying next to my gun got me after I already shot and killed him.



And the music volume likes to go from 0 as how I set it to full after playing for a while.
Music going to full volume happened to me once too.  I'm not sure what might have caused it.
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Hat Galleon
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« Reply #1176 on: January 09, 2009, 10:30:49 PM »

Another bug, and this is with damtest. I was holding an idol, fell down from a ledge, and pressed the throw button while falling. This then caused me throw all three of my bombs, one after another, nearly instantaneously. I then got trapped in a spiderweb and killed by all three bombs.

Also, when bats fly horizontally at the top of the ceiling, they change into their sleeping animation/sprite, but keep moving horizontally. Once they move vertically, it goes back to flying.
« Last Edit: January 09, 2009, 10:54:12 PM by Empyreal » Logged
Sir Knight
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« Reply #1177 on: January 09, 2009, 10:47:54 PM »

So what do the new spike shoes do? I bought some and then foolishly jumped on spikes to see if they'd protect me. Do they increase jump damage?

It's either that or they improve traction on ice, and it seems like we generally have better traction on the ice in this version as is.  Why don't you find a nice tasty caveman and find out?  (Whee!)

I notice the lack of crates in the level editor. what's with that? maybe I should actually play a few regular rounds, see what happens. lots of stuff is missing, yes I still have lava/water and the image sets for all 4 areas, so I dunno what's wrong. no enemies either.

As noted subsequently . . .

Numbers 1-4 change the tile group.

. . . reading the "readme" is helpful.

I dropped down that rope, trying to climb down it safely, only to fall straight to the floor three times. Even with the thin opening at the top assuring that I was over the rope, the detection range for being able to grab it is still too specific.

Don't forget that a flip hang gets you to climb down a rope without this hassle.  Remember the intro sequence.

Climbing gloves + damsel appears to be fatal 100% of the time.

Remarkably, I have never had this problem occur, though I have had a damsel explode with a brush on a corner and a brush on a boulder.  People seem to be saying the "damtest" file solves the corner issue, but how about boulders?  Also, does it solve the issue of being able to collect gems inside solid blocks at the corner?

Quote
If you're saving over an older version of the game, you may want to delete your settings.cfg before starting.

Just delete the file in the new Spelunky folder and start the game? Because i dont want my Spelunky .98 savegame to be deleted... And i can't backup it because its hidden (registry?).

No, he is referring to deleting the older file marked "settings.cfg" if you are reusing your old folder for the new version (I think).  The newer version uses different settings, so there could be code collisions otherwise.  Personally, I'm just using a new folder.

Music going to full volume happened to me once too.  I'm not sure what might have caused it.

See below, in my new and exciting (TAN TAN TA-RAAA!) bug list!

Old bugs that were never fixed:

--If you exit a level while your current loot total is still adding up loot, as commonly happens when cashing off an idol, the loot total on the level-end screen for the current level is wrong, though you do get properly allotted your total loot.  This is most obvious in the first level, where those two sums should be the same but often aren't.

--When you are reduced to a flying corpse, your corpse collects loot.

--Also, when you are a corpse, the first enemy that touches you can make you go flying a little even if it doesn't normally do that (like a snake), but subsequent hits don't.

--When in the alternate costume, at the end of a level, the graphic in your loot total for your saves is wrong.

--In the alternate costume, the graphic is wrong when eaten by a plant.

--The exit-game animation of the background scrolling past has the background moving even when the foreground isn't.  I don't know if the win-game animation still has this problem.

--And you sorta fixed how the background was moving when it shouldn't in the intro animation, but instead it suddenly jolts when it starts moving.

New, exciting bugs:

--When walking in transition between stages, the "entering a door" animation at the end has cut out for both regular and alternate costumes.

--We know you don't get to keep a flare between levels, but for some reason a flare will appear in the transition between stages anyway.  Also, when in transition, the flare does not trail sparks.

--If you hit Esc to get the menu in a game, then hit F1 to kill yourself, then start a new game, the sound gets cranked way up.

Whew!  Isn't this fun?  I still haven't seen the "rushing waters" level you folks keep mentioning, but I HAVE seen that . . . THING in area 3.  DANG.
« Last Edit: January 23, 2011, 12:23:28 PM by Sir Knight » Logged

Zaphos
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« Reply #1178 on: January 09, 2009, 10:49:24 PM »

Possibly a bug or feature? After dying in a room with a message about hearing rushing water I got the same message after starting from the first level and found a weird hybrid of the cave and jungle levels.
Yeah -- I got a similar thing -- died in a rushing water room in area 2, then played area 1 and got the rushing water message, but instead of water at the bottom there was just no floor in some spots and I fell through and died.

edit: I replayed, and the level was again a weird hybrid with no bottom, and it seems as long as I died in that first area it would keep generating the weird hybrid thing.  But when I got to level 2 everything was normal again.
« Last Edit: January 09, 2009, 10:54:57 PM by Zaphos » Logged
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« Reply #1179 on: January 09, 2009, 10:53:53 PM »

Here's an odd little thing, boulders don't kill hanging spiders. I followed this boulder and watched it roll right through a spider, then bounce and come back through it again. Seems like that spider should have died...

This was in regular .99. I would dismiss it if it was off screen, but it just seems wrong when you watch it happen like that.
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Jetsetlemming
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« Reply #1180 on: January 09, 2009, 11:33:21 PM »


"You hear rushing water" map. The bottom has no bottom- the water has empty air beneath it emptying into a bottomless pit.

Just to the right of the last screenshot. I blew up a fire frog in that little dip next to the exit door, and when it went it drained the entirety of the water all around it.

E: Started a new game without a shortcut and the first level is a mix of Cave and Jungle tiles, though instead of Rushing Water, I got Snakes.

Of course, instead of snakes at the bottom of the pit, I find this:

I threw my damsel down there before I realized I was at the bottom of the screen. Shit.


Edit 2: Apparently this whole level is now a series of bottomless snake pits.

Here's where I found the exit after an extensive use of ropes to get out of the pits:

Hell of a first level.
« Last Edit: January 09, 2009, 11:41:03 PM by Jetsetlemming » Logged
Sabin Stargem
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« Reply #1181 on: January 09, 2009, 11:39:44 PM »

I have also witnessed the Spider Protection Agency at work, saving an local Arachnid from the present forces of Boulderness.  Suffice to say, my correspondent soon fell into the abyss due to that creature.
  

That said, I got some suggestions for the game, mostly pertaining to shops, damsels, and occasionally on usability.  


1) The Smooch Booth as it is currently implemented isn't very good, because if you pick up and drop the girl, she starts to run around.  Upon exiting the shop, her handler would turn his gun upon the player, even if the player didn't intend to steal her.  I suggest altering the layout of the shop, so that there is a ladder that leads down into the booth.  This would prevent the girl from escaping, unless the player decides to actively assist.  The layout is like the following:

------------------
 Playa           -
-=               -
-=     Dame  Pimp-
------------------


2)  Shops could be reworked so that a button could be freed up, along with making the lines between shoplifting and purchasing more clear.  The idea is simple:  stand next to the shop owner and press the 'up' direction to begin inquiring about purchasing one of the goods or selling goods of your own.  To shoplift, don't initiate dialogue and either exit the shop with the goods, or alter the shop's border yourself.  This would make the purchase button redundant, allowing it to be used for other things or to just simplify the game - which is good for the keyboard conscious.


3)  An auto-run option would be nice.  In this mode, the protagonist runs unless the player holds down the 'run' button, in which case the character walks instead.  Essentially, it reverses the control scheme for that function.  I almost always run, unless something requires slow precision.


4)  When encountering the Tunnel Man, I think that there should be on-screen instructions on how to pay him.  "Press Up to donate".  I missed out on paying him the first time, because I didn't know the controls for purchasing the service.


5)  I noticed that the protagonist has a miner's lamp on his headgear.  Maybe there could be 'batteries' that could be collected from pots, allowing the headlamp to illuminate dark areas automatically, but only in a cone, at the direction that the protagonist is facing. It probably should run out within a minute or two, so that the player would rely on flares later on in the level.  That said, flares should be a collectible from pots I think - I don't recall ever encountering a way to restock on them.


6)  I saw in the game that pressing up or down for a while would make the screen scroll a small bit.  However, this doesn't occur when pressing against walls to see horizontally - perhaps this could be allowed?


7)  Someone suggested that the Damsels could give more hearts to the protagonist according to how well treated they are by the player.  Maybe each Damsel can possess 1-4 hearts to give to the player, shown by their dialogue 'help' box, a heart for each corner.  This could tell the player how valuable a Damsel is.  For being recklessly tossed around or otherwise bothered, that valuable Damsel would lose one heart each time, until she goes down to just one - with the other hearts having a jagged crack through the middle.  This means that the player would have to take into consideration of how to get her to the exit with minimal loss.  When carried by the player, the Damsel could have a number of hearts that circle the girl's head, showing the amount of 'Love' she has remaining.


Eight)  Noticed that the player's whipping motion has a part of the ship curled behind the character when used.  In La-Mulana, that part of the whip could hit enemies from behind the character if used skillfully.  Doesn't happen in Splunky, and was wondering if that concept could be added.


9)  The explosive chests don't give enough warning to the player, I feel.  If there was a very noticeable sound effect, like a "HiiiiiSSSSSSHHHH" sound that we all associate with cartoon explosives nearing flashpoint, it should be enough warning for the player to get out of dodge.  Normally, I am busy thinking about snakes or the timer to think about the infrequent yet deadly chests.


10)  It is often hard to tell if a block is pushable.  Perhaps a block can have stripes in a given plane to show if it can be moved about.  For example, a stone block that has horizontal stripes can be pushed about horizontally.
« Last Edit: January 09, 2009, 11:48:24 PM by Sabin Stargem » Logged
Jeshi
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« Reply #1182 on: January 09, 2009, 11:49:19 PM »

I downloaded the new version and I have a HUGE problem.
The key config seems to be on a timer, now, I'd prefer there be NO timer, but if you must have one, make it shorter, because I can't keep up setting my keys, now my controls are messed up and I can't fix them because the key config goes way to fast!
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andpost
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« Reply #1183 on: January 10, 2009, 12:00:49 AM »

need option to turn off ghost
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Turgid
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« Reply #1184 on: January 10, 2009, 12:50:53 AM »

1) The Smooch Booth as it is currently implemented isn't very good, because if you pick up and drop the girl, she starts to run around.  Upon exiting the shop, her handler would turn his gun upon the player, even if the player didn't intend to steal her.

Pulling out a flare while holding a dame sets her down gently, a nifty workaround if you accidentally pick her up (and have a flare). I think having some way to set her down (e.g. down and x, like everything else) would be better than changing the shop. I agree with all your other suggestions except the dames with multiple hearts, that seems a bit too complicated. Maybe they should die after too much abuse...although I find tossing them into harm's way pretty hilarious, and useful! :D
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