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878308 Posts in 32915 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 03:26:36 PM
TIGSource ForumsDeveloperFeedbackSpelunky v1.1 (and Source)!
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Author Topic: Spelunky v1.1 (and Source)!  (Read 1048783 times)
th15
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« Reply #1425 on: January 14, 2009, 11:09:06 PM »

Hey Derek, I don't know if you've fixed the surface transparency issue (black squares around sprites) but here's the fix for it:

Call this code after you've drawn to the surface, before you reset surface target:
Quote
draw_set_blend_mode_ext(bm_src_color,bm_one)
draw_set_color(c_black)
draw_rectangle(0,0,width,height,0)
draw_set_blend_mode(bm_normal)

It's caused by some oddity in the way Game Maker handles transparency in surfaces. What this code does is set the blending mode to write to the alpha channel only then it blanks it out.

EDIT: Oh right, as for getting "Trying to use non-existing surface" errors, you can prevent that by checking surface_exists(surf). If the surface doesn't exist immediately re-create. If that isn't enough to solve the problem loop through that code a few times with 100ms sleep() calls in between to give it some time to clear the VRAM.
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Bleagle
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« Reply #1426 on: January 14, 2009, 11:42:50 PM »

Yeah, I just ran through the game without using Shortcuts. Too bad I had few ropes left for the last stage...

Nevermind, I found a bug: On the end screen I had like 220.000$. When I later went into the score room I saw nearly the double amount: 400.000$.
What happenend here? Was the ending screen wrong or the score room?

And how can you use Spoilers?
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Zen
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« Reply #1427 on: January 14, 2009, 11:53:05 PM »

Two things: one is that I was hit by a frog while trying to drop over a ledge and apparently while I was flashing it just ran me off the side without catching.  The other is that I entered a level with a bat spawning either right next to me or on top of me, and there was nothing I could do to avoid getting hit.

Edit: I also just found a hidden exit by bombing, and it froze the game during the level clear screen.
« Last Edit: January 15, 2009, 12:57:12 AM by Zen » Logged
Zen
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« Reply #1428 on: January 15, 2009, 01:09:50 AM »

Okay, here's another one.  I had blown up the ground above some vines (which was underwater, too, and two squares thick), and when I dropped over the ledge it seemed to jolt me to the right into the rock and kill me.  I've got a picture, but the uploader's being unfriendly so it'll have to wait.
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Xion
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« Reply #1429 on: January 15, 2009, 01:24:33 AM »

bombing
for a second I thought you said boomerang...
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Derek
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« Reply #1430 on: January 15, 2009, 01:26:10 AM »

Hey Zen, I've already fixed those two bugs you mentioned, and they should be gone in the next build.  Thanks!
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« Reply #1431 on: January 15, 2009, 01:52:53 AM »

Hi, I've been playing the .99b version and I've found a few bugs (or at least I think they are).

Firstly if I noticed it correctly, the levels are supposed to let you finish them without using any items (in the first world, that is, and that being taken care of in the level generation), and if that is correct then this bug applies: if the generated map contains a running-jump-gap and at the edge of the side you jump the ceiling is just 1 square height you can't do a running jump. Maybe because if you go too close to the edge you stop running for a millisecond and if you jump right at that time it counts as a walking-jump.

Second: if you're going up a ladder and an arrow hits you, you get thrown to the ground, ok, right. But if you do not move after that, when you get up recovering from the heart loss, you won't be standing correctly, you'll be in the climbing-ladder position.

And lastly, I noticed that if you get to the time limit in one level, the music in-game is kind of glitchy as if you're always late from that point on (even when restarting the game without quitting from the program). This one I'm not so sure it's true, but if my ears are functioning well, I noticed it a handful of times already...

Ok, that's all, and great game!
« Last Edit: January 15, 2009, 01:58:42 AM by Sata » Logged
SeanEBlog
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« Reply #1432 on: January 15, 2009, 02:02:24 AM »

I just managed to kill myself by using the short fall bug three times in a row. It seems to be caused by landing on ledges and the losing balance animation failing to trigger.

I will try to reproduce and get a screencast of this.
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Zen
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« Reply #1433 on: January 15, 2009, 02:29:31 AM »

Hey Zen, I've already fixed those two bugs you mentioned, and they should be gone in the next build.  Thanks!

Thank YOU, Derek.  This thing is incredible.
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Hayden Scott-Baron
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« Reply #1434 on: January 15, 2009, 02:58:30 AM »

When you have a jetpack and seven lives, it is not a good time to think...

"Hey, let's try to stand on the boss! He looks like I can stand on him!"

;_; So close!!
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Gainsworthy
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« Reply #1435 on: January 15, 2009, 03:10:39 AM »

When you have a jetpack and seven lives, it is not a good time to think...

"Hey, let's try to stand on the boss! He looks like I can stand on him!"

;_; So close!!

...You can't stand on him? News to me. What happened when you did it?
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Derek
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« Reply #1436 on: January 15, 2009, 03:18:27 AM »

When you have a jetpack and seven lives, it is not a good time to think...

"Hey, let's try to stand on the boss! He looks like I can stand on him!"

;_; So close!!

Yeah, I need to improve that. Cry
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Hayden Scott-Baron
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« Reply #1437 on: January 15, 2009, 03:30:25 AM »

Yeah, I need to improve that. Cry
Aw... well, some visual clue would suffice. I was kicking myself for trying!
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Derek
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« Reply #1438 on: January 15, 2009, 03:52:50 AM »

Technically, you should be able to do so without dying - it's just not implemented that well at the moment.
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Hayden Scott-Baron
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« Reply #1439 on: January 15, 2009, 04:08:48 AM »

Technically, you should be able to do so without dying - it's just not implemented that well at the moment.
Oh crap! Haha, in which case, yes! Very bad!
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