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879845 Posts in 33010 Topics- by 24382 Members - Latest Member: gaynellerv37

May 25, 2013, 04:55:15 AM
TIGSource ForumsDeveloperFeedbackSpelunky v1.1 (and Source)!
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Author Topic: Spelunky v1.1 (and Source)!  (Read 1049684 times)
arexmastah
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« Reply #3840 on: July 30, 2009, 01:49:53 PM »


You're jumping on their heads. With spiked boots. And you're wondering why you're dealing more damage. lol

Learn to read
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MagFlare
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« Reply #3841 on: July 31, 2009, 08:57:47 AM »

I think i've found bug:
When i have spikeboots, normal enemy dies when i jump on him. But not yeti, he suffers no bonus damage.

Untrue. Under normal circumstances, Yetis die after five stomps. With spiked shoes, they die after two stomps.
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Spincut
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« Reply #3842 on: July 31, 2009, 12:58:34 PM »

I guess since I should post here since I haven't yet and it *is* the Feedback forum.

I love this game so much! I'm around 150 play/deaths right now, trying to build the shortcut tunnel for the Temple (Area 4) now. Also having fun starting from the beginning and seeing how far I can get. Furthest is the first map of the Temple, woo!

This is a brilliant idea for a game and the roguelike idea of random maps should be applied to more genres, in my opinion. It's like playing a different Indiana Jones movie every time (except Indy dies...a lot...)! Outstanding work, Derek!
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darkling
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« Reply #3843 on: August 01, 2009, 03:54:26 AM »

Is there any chance saved progress can be moved out of the registry and into a file somewhere? Upgraded to Windows 7 and lost all my scores/shortcuts due to not realizing it saved the info in the registry rather than somewhere else.
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moldy_tomato
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« Reply #3844 on: August 01, 2009, 09:13:52 AM »

Is there any chance saved progress can be moved out of the registry and into a file somewhere? Upgraded to Windows 7 and lost all my scores/shortcuts due to not realizing it saved the info in the registry rather than somewhere else.
The progress is saved to this kind of address: HKEY_CURRENT_USER\Software\Game Maker\Scores\834524
Perhaps you could move it to Win7 by copying the save data to a .txt file, then switch to Win7 and find the new save data and replace it with the data in the .txt file.
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rv_el
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« Reply #3845 on: August 01, 2009, 11:17:29 AM »

Spelunkey gives me an audio error - failed to initialize direct audio or something. so no sound..

also the game hitches HEAVILY. (2 - 4 second pauses every 2 seconds)

dont know what to say...

 i tried.

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MagFlare
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« Reply #3846 on: August 02, 2009, 01:53:11 AM »

An observation:

What really makes Spelunky feel like a true Roguelike is the way that the various elements of the game interact. Enemies can trigger arrow and spike traps, man-eating plants eat cavemen, yeti can bounce off the springboards... the world really feels alive.

That said, piranha shouldn't just be interested in the Spelunker. If I toss a stunned caveman into the water, then by God those little buggers ought to attack his dumb ass for a change.
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Hempuli‽
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« Reply #3847 on: August 02, 2009, 02:11:07 AM »

That said, piranha shouldn't just be interested in the Spelunker. If I toss a stunned caveman into the water, then by God those little buggers ought to attack his dumb ass for a change.

That would indeed be so cool! Smiley
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« Reply #3848 on: August 02, 2009, 06:18:47 PM »

That said, piranha shouldn't just be interested in the Spelunker. If I toss a stunned caveman into the water, then by God those little buggers ought to attack his dumb ass for a change.

That would indeed be so cool! Smiley

Thirded. Again.
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KY
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« Reply #3849 on: August 02, 2009, 07:37:31 PM »

I have a glitch to report AND a very interesting discovery that will benefit those who strive for the high score, if it can be implemented well.

The glitch: the chest appeared with no key. I looked EVERYWHERE in the level, and am 100% sure it did not spawn.

The discovery: While searching for said key, the ghost spawned, and as I was circling throughout the level searching for the key while avoiding the ghost, I noticed that any gems that the ghost comes in contact with will change to a silver color, and become worth $5,000. This could really benefit someone who has a jetpack, a ton of bombs and is looking to squeeze every drop of gold out of each level.

I suppose it's only practical for pre-Hedjet levels, since that makes the ghost not appear and you count on getting the Hedjet during a high gold run. Still very neat though. Sorry if this is old news.
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Derek
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« Reply #3850 on: August 02, 2009, 08:46:53 PM »

That said, piranha shouldn't just be interested in the Spelunker. If I toss a stunned caveman into the water, then by God those little buggers ought to attack his dumb ass for a change.

That would indeed be so cool! Smiley

Thirded. Again.

Fourthed!  Good idea. Smiley
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KY
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« Reply #3851 on: August 02, 2009, 11:14:10 PM »

On a similar note about the piranha, the man-eating plant should also be able to eat the shopkeeper. It's pretty impractical most of the time but there have been a few instances where I could have lured him into one.
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Hyudra
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« Reply #3852 on: August 03, 2009, 07:58:47 AM »

Hit my 1000th death.  A lot of those were City of Gold & Damsel runs.

Still working on a speedrun.
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arexmastah
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« Reply #3853 on: August 03, 2009, 09:58:05 AM »

My wife has almost 700 death already. Well, I cant believe that she is playing computer game... Its beyond belief:)))
Derek Yu, congrats for keeping the girl by the keyboard;)
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The-Imp
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« Reply #3854 on: August 03, 2009, 12:28:15 PM »

Ugh, I just wasted 2 hours playing this.

CURSE YOU DEREK

Also, killing shopkeepers and taking everything is the greatest feeling EVER.
:D Hand Shake Right
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