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877582 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 19, 2013, 10:44:36 PM
TIGSource ForumsDeveloperFeedbackSpelunky v1.1 (and Source)!
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Author Topic: Spelunky v1.1 (and Source)!  (Read 1048535 times)
Paul Eres
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« Reply #4140 on: September 06, 2009, 09:55:52 PM »

Sure, it might not be your thing. But I think the difference is, Aquaria was a decent example of a certain sort of game. A respectable upper-mid-level entry.

But Spelunky... well there's nothing else that really does what it does anyway, but even if there were it's hard to imagine it doing it better.

I mean, the tutorial is a bit frustrating. And the controls are slightly awkward. And the music is so jaunty I had to turn it off pretty quickly. It isn't perfect. But the thing is, none of that even seems relevant when discussing it. A respectable upper-mid-level game requires perfect presentation. But Spelunky doesn't, because at its core its gameplay just works so, so well, and has been developed so thoroughly.

well, there are other platformers with randomly generated levels, but i agree with this for the most part -- aquaria's genre is much more explored than this genre is
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chongli
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« Reply #4141 on: September 07, 2009, 08:00:22 AM »

@being hurt while walking through doors:

It hasn't happened to me either, but every time there was such a chance, i was already halfway through the animation. Maybe you can only get hurt just as you start to go through the door? In which case you can get through spiketrapped doors if your fast enough.

It's not even really a matter of being fast enough. If you hold the up key, your spelunker will go through the door immediately when he is in front of it, no timing needed.

As in timing the extension and retraction of the spikes, I mean.

Ahh, that all depends on what's around. If there's nothing around, the spikes won't do anything until you get close, which makes it very easy to just walk through the door while holding up.
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nitram_cero (2bam)
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« Reply #4142 on: September 07, 2009, 08:28:58 AM »

Again, anyone having troubles with music?

Music gets all choppy and I see that a supersound.dll's thread is eating up 50% of the CPU (single core) and fighting with the game thread.

This happens regardless if the gamepad is on or off, 1x or 3x, fullscreen or windowed.
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2BAM.com indie games
LazyWaffle
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« Reply #4143 on: September 07, 2009, 12:18:20 PM »

I maded a level  Big Laff



Using sticky bombs, you turn damsels into living time bombs to kill the shopkeepers, allowing you to get to the exit.
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Karmagasm
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« Reply #4144 on: September 07, 2009, 04:15:15 PM »

easter egg? :D

Edit: light spoilerage in the image, view at own risk.
« Last Edit: September 07, 2009, 04:49:06 PM by Karmagasm » Logged
Gainsworthy
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« Reply #4145 on: September 07, 2009, 05:56:14 PM »

easter egg? :D

Edit: light spoilerage in the image, view at own risk.

 Shocked

That's really subtle. How did you notice it?
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SeanEBlog
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« Reply #4146 on: September 07, 2009, 07:10:06 PM »

easter egg? :D

Edit: light spoilerage in the image, view at own risk.

I wonder how many times I've missed that.
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Anthony Flack
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« Reply #4147 on: September 07, 2009, 07:24:26 PM »

My girlfriend is hooked now, too. She's logged about 200 games in the last couple of days, and has just opened up the first shortcut.

I think I finally have an answer to the question "If you were on a desert island and could take one game with you, what would it be?"

Spelunky just keeps on giving.
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Kegluneq
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« Reply #4148 on: September 07, 2009, 07:25:00 PM »

I maded a level  Big Laff

img

Using sticky bombs, you turn damsels into living time bombs to kill the shopkeepers, allowing you to get to the exit.

That's.... that's genius (albeit horrendous genius). Post that in the Custom levels section! I wanna play it!

EDIT: Oh yea this is the TIG forums, not the spelunky ones. Could you show us the code? or put it in the custom level thread?


easter egg? :D

Edit: light spoilerage in the image, view at own risk.

I'm afraid I don't get it. Explain?
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allen
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« Reply #4149 on: September 07, 2009, 07:46:55 PM »

I'm afraid I don't get it. Explain?

look at those circled tiles real closely.  Tiger
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Aquin
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« Reply #4150 on: September 07, 2009, 08:06:08 PM »

Hurray!  I finally finished it!  Of course, I'd have to do a complete run to feel satisfied.

I shall do so now.  Shocked
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waronmars
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« Reply #4151 on: September 08, 2009, 01:14:01 AM »

The first time you play if you go into the tutorial door then go straight out the game freezes.
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Jason Bakker
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« Reply #4152 on: September 08, 2009, 04:44:48 AM »

I know I'm about 280 pages late to the party, but this game is awesome :D I've just been hooked!

Hey Derek, I think you should do some kind of "release" push since it's recently turned 1.0 . Get it out on there on Kotaku, do some interviews, etc. I know it'll probably go through a phase of that when it hits XBLA, but I reckon the PC version deserves its own fanfare Grin

You've probably already put thought into this, but I thought I'd open my big mouth anyway Wink
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MisterX
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« Reply #4153 on: September 08, 2009, 05:32:20 AM »

300 deaths now, no win. Only twice ever did I get comparatively really far, namely to the world after the ice caves.
I find it frustrating that the contrast between really great rounds like these and the, for me, highly common, boring and typical rounds is so great. Most of the times I get to around Level 6 or 7 and don't get any significant items or weapons. Maybe I'll get a pistol, but juggling it in a dark jungle area is very tedious and I end up getting killed by some trap or so. Then, one time I got a jetpack right away, pretty soon after that a shotgun and I could race through all the levels, rescue all dames, kill all enemies, no trouble at all. That was even nearly too easy. Of course, it shouldn't always be like that, but I think it's not even 1 out of 10 times that I have a round which isn't.. typical and boring Sad

That's not to say those "typical" rounds aren't also great, at least when you first begin with the game. But, by now I've grown terribly tired of them, and all that keeps me playing is the hope for these times that I'm actually getting some cool items, that I'm not unluckily dying to some trap right away, basically the times I'm actually having fun. But, they are few by now.
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Karmagasm
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« Reply #4154 on: September 08, 2009, 06:02:52 AM »

easter egg? :D

Edit: light spoilerage in the image, view at own risk.

 Shocked

That's really subtle. How did you notice it?

Entirely by accident, I was just systematically trying to remove all terrain from the tutorial level and then suddenly there it was. Durr...?
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