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998471 Posts in 39158 Topics- by 30570 Members - Latest Member: Catghost

April 19, 2014, 12:33:43 PM
TIGSource ForumsFeedbackPlaytestingSpelunky v1.1 (and Source)!
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Author Topic: Spelunky v1.1 (and Source)!  (Read 1136684 times)
Del_Duio
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« Reply #4530 on: April 12, 2011, 07:40:24 AM »

Finally won it. 901 deaths and 1 win  Smiley Took about 2 years to do it.*

I totally lucked out the whole way, the best part was when a jetpack was hidden in one of the later temple bricks. Without that thing I would have been toast again.

*Yes, I realize I suck at this game
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Blender8man
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« Reply #4531 on: April 20, 2011, 08:24:47 PM »

I've downloaded the game, but when it starts there's no sound (effects, music). I can't think of anything I can do to fix it. Any ideas?

I had that problem and I found some of the sounds/music was not in the Spelunky_1_1 folder.  There should be about 70 or more sound/music files. (I found only 1/2 dozen in the Sound folder.  If you have more than one sound folder, copy all the sound/music files associated with Spelunky into the Sound folder in the Spelunky_1_1 folder which you are running the executable from.
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RotateMe
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« Reply #4532 on: May 30, 2011, 11:31:25 AM »

Hi, maybe this has been asked before but I really can't go through 300+ pages right now  Roll Eyes

Is it possible to copy the Spelunky stats to a new computer? If so, how?

I have my stats file in the Spelunky folder but it doesn't seem to use it. Also it didn't keep my shortcuts that I bought from the digger (I care less about the shortcuts).

Thanks in advance!
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fraxcell
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« Reply #4533 on: May 30, 2011, 11:46:53 AM »

It's a little bit complicated, as the data is stored in the registry. Check out this page for information on exporting the data and transferring it to a different computer: http://spelunky.wikia.com/wiki/Portable_Spelunky

Alternatively, you can use Spelunky Portable, a mod which stores all your scores onto a file which can be easily transferred between computers. You will have to import your scores from the registry when you first use it, but after that you won't have to fiddle with the registry ever again. http://mossmouth.com/forums/index.php?topic=1219.0
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« Reply #4534 on: May 30, 2011, 01:19:56 PM »

Alternatively, you can use Spelunky Portable, a mod which stores all your scores onto a file which can be easily transferred between computers. You will have to import your scores from the registry when you first use it, but after that you won't have to fiddle with the registry ever again. http://mossmouth.com/forums/index.php?topic=1219.0
Thanks for the link! I always wondered if there was a way to have the scores written to a file instead of the registry, and this mod is great!
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« Reply #4535 on: July 10, 2011, 06:03:05 AM »

I used Game Maker for Mac to make a Mac port of Spelunky 1.0.

http://l.j-factor.com/gamemaker/SpelunkyMac.zip

I've been working on this for a little while but it wasn't until the release of the Caster extension this June that I was able to fully replicate the Windows version's behaviour without the use of DLLs.

I had to use the 1.0 source because 1.1 is in Game Maker 8 format, which is not compatable with Game Maker for Mac at the moment. Yes, I tried using LateralGM to down-grade the 1.1 source file, but I ran into a number of problems (for one, the transparent pixels of GM8 sprites are converted to solid black, which would be very tedious to manually fix) and I decided it would be faster to just use 1.0's source.

One small thing: due to a bug in GM for Mac, fullscreen mode doesn't work the same as the Windows version. You only get one size (fill your entire screen) and you can't use F4 to toggle in and out of it without the surface-drawing routines no longer functioning correctly (which is why I had to remove that functionality).

Anyway, I hope it works on your system.
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eobet
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« Reply #4536 on: July 15, 2011, 11:09:19 AM »

I used Game Maker for Mac to make a Mac port of Spelunky 1.0.

http://l.j-factor.com/gamemaker/SpelunkyMac.zip

I've been working on this for a little while but it wasn't until the release of the Caster extension this June that I was able to fully replicate the Windows version's behaviour without the use of DLLs.

I had to use the 1.0 source because 1.1 is in Game Maker 8 format, which is not compatable with Game Maker for Mac at the moment. Yes, I tried using LateralGM to down-grade the 1.1 source file, but I ran into a number of problems (for one, the transparent pixels of GM8 sprites are converted to solid black, which would be very tedious to manually fix) and I decided it would be faster to just use 1.0's source.

One small thing: due to a bug in GM for Mac, fullscreen mode doesn't work the same as the Windows version. You only get one size (fill your entire screen) and you can't use F4 to toggle in and out of it without the surface-drawing routines no longer functioning correctly (which is why I had to remove that functionality).

Anyway, I hope it works on your system.

Cool, thank you for your efforts!

I'm definitely going to try this.

(Caught the news via RPS, by the way.)
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zacaj
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« Reply #4537 on: July 15, 2011, 12:48:57 PM »

I used Game Maker for Mac to make a Mac port of Spelunky 1.0.

http://l.j-factor.com/gamemaker/SpelunkyMac.zip

I've been working on this for a little while but it wasn't until the release of the Caster extension this June that I was able to fully replicate the Windows version's behaviour without the use of DLLs.

I had to use the 1.0 source because 1.1 is in Game Maker 8 format, which is not compatable with Game Maker for Mac at the moment. Yes, I tried using LateralGM to down-grade the 1.1 source file, but I ran into a number of problems (for one, the transparent pixels of GM8 sprites are converted to solid black, which would be very tedious to manually fix) and I decided it would be faster to just use 1.0's source.

One small thing: due to a bug in GM for Mac, fullscreen mode doesn't work the same as the Windows version. You only get one size (fill your entire screen) and you can't use F4 to toggle in and out of it without the surface-drawing routines no longer functioning correctly (which is why I had to remove that functionality).

Anyway, I hope it works on your system.
Is is possible to produce PPC executables?
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jotapeh
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« Reply #4538 on: September 20, 2011, 09:44:23 AM »

Awwww YEAH mac port. thank you. thank you. thank you
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offset
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« Reply #4539 on: February 19, 2012, 06:22:42 AM »

I really love this game. Spelunky is my favorite game for all times of gaming. Smiley Need to do multiplayer in Windows version!
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Storsorgen
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« Reply #4540 on: July 12, 2012, 01:08:02 PM »

I like it alot, but there seems to be a strange thing where it runs really slow, and then seemingly random goes to full speed. Whenever I restart it, it is slow. Has this been noticed before?
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AlwaysGeeky
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« Reply #4541 on: July 12, 2012, 06:17:54 PM »

So amazing. love it to bits!
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st33d
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« Reply #4542 on: July 13, 2012, 03:26:23 AM »

Awesome. Nice to play this on the mac. Good job with the port.
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st33d
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« Reply #4543 on: July 13, 2012, 03:39:05 PM »

Okay, someone linked me to a wineskin version of 1.1 for Mac: http://bit.ly/spelunkymac

It works but the wrapper is a bit kooky.

Can someone tell me what was added in the 0.1 without having to re-read the entire thread?
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Jammo
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« Reply #4544 on: July 13, 2012, 06:58:42 PM »

Fantastic game. Somebody should get Derek's permission to update the PC version to include features of the xbox version.
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