Hello guys,i was wondering on how to create a proper 8-16 bit pixel platformer graphics that i'll use on my currently work-in-progress game and also to my future games.
Could you please give me some advices or tips in making proper low-res platformer graphics?
The theme of my game on where i'll use this graphics is a not-so horror type game with slight combat element and the character is using a flashlight and the movement is limited to left to right(I'll remove jumping,but you can look up and down),and environment interaction.
-Here's the picture on what i did(Left-Platformer,Right-RPG):The story so far...I tried to draw a 8-bit platformer style character and it turned like that,well its my first time doing platformer graphics.Then i created an RPG version of the character with darker color,change the shoes and the top to jacket and make it higher resolution for a better reference.
What do i think im lacking in making pixel graphics:-Sense of anatomy(The knees always looked bent)
-Poor coloring and shadowing
-Angle/Body Position
Well then,I'll be looking for your advice/comment in making 8-16 bit Platformer Graphics(Or General Pixel Arts).Feel free to tell me what you think!
In Advance,Thanks it will help me a lot!
OFFTOPIC: Well,this is my first post,and first request without introducing myself to the community.But next week i'll properly introduce myself with the screenshot of my work-in-progress game.