The concept is great! The gameplay's good but, I think, isn't varied enough. I pretty much found myself using the exact same pieces and strategy every round.
I'm assuming the intro text at the beginning is placeholder because it's eyestrainingly small. A way to skip the intro after starting a new game would be nice.
I was a little irritated that if you grab a rotated piece it stays rotated until you left click to drop it at which point it jumps back to it's default rotation. I also found that occasionally pieces would jump to 90 degrees of their default rotation when dropped.
I was frustrated to learn that, while still learning the controls, if I accidentally delete a piece of furniture that was bought in a previous round it doesn't get refunded. This set me back on the second level as I had to spend time replacing an undamaged armchair I had already paid for. I get that it makes sense since the currency is time and you'd be wasting- time getting rid of stuff you've already built but it seems a little harsh if it's an accident. Maybe an undo button or the ability to refund furniture that's undamaged? I accidentally deleted three or four more items over the course of five or six levels.
Something about RMB being pick up and delete feels really weird, especially when grabbing something from the menu is LMB. I keep trying to use LMB to pick up pieces and now that I'm used to RMB for grabbing I keep trying to use RMB on the build menu. I think the control scheme is also a big part of me accidentally deleting stuff.
I'm getting some really weird collision problems where the armchairs I used as the base of my fort are sliding out from under all the mattresses and pillows. The screen shakes the whole time they slide. Here's what my fort looks like
now. The armchairs were right up next to her before.
There doesn't seem to be a way to quit without alt+f4 after the Google Drive survey shows up.
Thanks for the feedback. The gameplay is meant to have variation as you play further, introducing new cats and items you can grab from the house. At the moment however, it might not be too clear to the player that it does change up eventually. The first room you have access to in the house actually has a mix of building items and items that have a special effect attached so the player is gradually introduced to the concept that the items can do more than just act as a barrier.
It might just be that I need to introduce the players to this concept earlier. Initially I was worried that it would shorten the game even more than it is, but I've come to the realisation that a short, great designed game is better than something vague and dragged out.
Skip intro added for the next version
(the text is placeholder until I can draw the cutscene)
As for the controls, you are correct about the rotation being screwed up in this build. I'll need to focus on correcting this for the next build as it is fairly annoying when it snaps back to the default rotation. I'll also have a play at making picking up items LMB. I still want to keep RMB as a control however, as deleting a picked up object needs to be considered. If that doesn't play out I might need a trash can similar to the recycling bin or trash on mac that the player can drag and drop the item onto to delete.
The items not refunding is a bug, thanks for letting me know. They shouldn't refund you if they are damaged. I think it's just a flag I'm forgetting to set when I load the scene after coming from another.
The physics are an issue at the moment and need to be addressed. The bug with the sliding objects is doing my head in at the moment, but I should be able to find the culprit soon
I tried to see your image but it asked me to request access! (if you see someone requesting, it's me
)
Also, there should be a skip option under the Google Drive survey...? If not i'll see what's happening.
Thanks again for the feedback, I love it!