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1026660 Posts in 41161 Topics- by 32769 Members - Latest Member: rafaelchm

July 25, 2014, 09:21:32 AM
TIGSource ForumsDeveloperTutorialsTutorial: no-tile map editor like in Aquaria or Braid games
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Author Topic: Tutorial: no-tile map editor like in Aquaria or Braid games  (Read 13980 times)
xerus
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kpulv

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« Reply #30 on: January 10, 2009, 07:03:08 PM »

I haven't read through this thing yet, but I just wanted to say you did an awful lot of work for this and it is very much appreciated.  Gentleman
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Javilop
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« Reply #31 on: January 11, 2009, 07:11:24 AM »

Thank you for you appreciative comments Smiley The really encourage me in order to keep working in more tutorials.

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I didn't notice any issues with the english, except that once you referred to IndieLib as 'him', which made me think of anthropomorphic graphics libraries which was cute enough that you shouldn't fix.

Haha, I love "him" so much.

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There are some serious challenges with producing appropriate artwork for a method such as this, and Aquaria manages this perfectly. That said, you also have to be respectful of how the artwork gets used, and some pieces may only have a small threshold of how much they can be rotated or scaled before it harms the illusion.

That's true. In fact I tried myself to render some 3d sprites myself, but they were looking quite awful (you can see them in the first screenshot). You really need a great artist for this kind of map system.

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I haven't read through this thing yet, but I just wanted to say you did an awful lot of work for this and it is very much appreciated.

Thank you! In fact, I thought this tutorial was going to be really useful for lot of people, but looking at Google Analytics, I realized that the tetris tutorial was by far a lot more visited. I suppose this tutorial is too much concrete, that only few people may e interested in, and Tetris is something more general, that quite lot of beginners are looking for.

« Last Edit: January 11, 2009, 07:20:37 AM by Loover » Logged
J.G. Martins
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« Reply #32 on: January 11, 2009, 11:31:07 AM »

hey loover! i'm starting with opengl to write a 3d renderer for my engine, maybe we could try to make an opengl renderer for indielib?

Loover, what are you waiting for!? Kiss

Also, it seems like a great tutorial! Don't really have the time to look at it now, but I love these tutorials that do not deal directly with game code Smiley
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mirosurabu
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« Reply #33 on: January 11, 2009, 12:31:42 PM »

That's some good work. Beer! Never used that map style, the method itself is something relatively new to me.

And drawed, I think, should be drew. Grin
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Javilop
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« Reply #34 on: January 24, 2009, 08:04:54 AM »

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And drawed, I think, should be drew.

Ups! Thanks! Fixed.
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