If you own v1.1 of Aquaria, just go to the game's directory under the gfx subdirectory, it's all there. Kind of obvious.
I own Aquaria, but I don't know yet how to get the update. In the Aquaria forum I saw that:
// Derek: Actually, hold off for the time being until things are cleared up with them.
(Talking about Plimus).
I hope I will be able to get it soon

Any advices? Furthermore I can't found the emain with my Plimus number :S
As an aside, I created a similar level editor for my next game -- it works basically like a tile-based level editor except that the tiles can be of any size and they can go anywhere, and you can edit their properties individually, instead of having to put them in a grid.
That's exactly what it is. Just a list of entities with different attributes. Using IndieLib entites is a piece of cake.
I wouldn't think you'd need a tutorial on how to code one, because if you can code a tile-based level editor you probably could code one of these, no? Still, would be good to read to see if there's anything I missed
Yep, and if you can code this, you probably can code Quake 6. But there are always people that are still learning and tutorials are helpful for them. Like you can read in the title of gametuto.com: "Game tutorials for smart beginners and meek geeks". I really want to give something back to the community. And I enjoy making these tutorials.
hey loover! i'm starting with opengl to write a 3d renderer for my engine, maybe we could try to make an opengl renderer for indielib?
Wow! That's will be a challenge! Having you working on IndieLib would be great! I have some ideas of how to export the render into a plugin. Do you dare to do it?