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1076104 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 10:56:49 AM
TIGSource ForumsFeedbackPlaytestingBeneath Wireframe (LD29)
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Author Topic: Beneath Wireframe (LD29)  (Read 230 times)
Manuel Magalhães
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« on: April 28, 2014, 07:43:19 AM »


Quote
Get as far as you can from the surface.
Protect yourself by entering shapes.

Control the dot with the mouse/trackpad.
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NewProject
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« Reply #1 on: April 28, 2014, 08:26:29 AM »

Original idea for a fast game. Good job!

My comments:
-It's something wrong with the dot. I don't know if too little, slow movement or what. (You try the option that don't dead when collision a shape, only dead when collision exterior limits. It's only a idea.)
-When you pass a shape, make the shape move out faster or fade out it.
-Something in dessign it's wrong. I'm not dessigner, then i don't know if it's the colors, background, ...
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Manuel Magalhães
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« Reply #2 on: April 30, 2014, 05:19:51 AM »

Thanks, I'm glad you liked.

-As for the dot I think I shouldn't have done it so small. I could try your external-collision only death idea in a post-compo version, in case I create such version.
-I like this idea, if I do a refined version of it I'll add it. Smiley
-I understand. I personally like the art-style, but it does lack polish in some parts.
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