We are
oleomingus. a tiny independent game studio.
And we are looking for an animator to work with us on a stealth and exploration game, called Somewhere.We have been working on the game for about a year, and have already released a pre-alpha build. We are now building a comprehensive alpha build which we plan to complete by the end of May.
you can get in touch with us at : oleomingus(a)gmail.comAbout. TIG Devblog Somewhere is an experimental first person stealth game. Where you navigate the game world by becoming other people.
You can creep up on characters, possess them and use their stories, to unravel the game world.
The forum on IndieDB is probably the oldest repository for the game and we have been uploading there for a while now. And we also have a regularly updated Devblog on Tumblr.
Cargopage Tumblog IndieDB
Team.Our core team is two people. An artist and a Programmer.
We also have two additional programers consulting on ai and shader specific scripts, And a music composer who
works intermittently on the project.
With our current team, the crafting and animation of characters is a bottle neck ! We have been working with a rather simple humanoid so far, and a set of rudimentary animations. But we now really need at least three or four of the game characters turned into finely crafted, animated-humans.
Your Role.You will be responsible for the modelling, rigging and animating of about three to four characters. Aside from concept sketches we can provide detailed description and intricate back stories fro each character, and reference images from the time period that the game is set in.
Send us an email if you would like more details about the nature of work or the specific animations we are looking to create.
you can get in touch with us at : oleomingus(a)gmail.com
Some additional links to our work :A portion of Somewhere was developed at the art residency program at Khoj.IndieStatik Videogametourism an old PC Gamer preview Indie Game Magazine