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Pishtaco
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« Reply #180 on: November 17, 2009, 01:08:53 AM » |
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I haven't heard of that game, I'll have to check it out. Have a look here and here.
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Nektonico
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« Reply #181 on: December 15, 2009, 02:56:42 AM » |
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An RPG with no numbers. None. No health, no mana, no str, dex or agi, no skill points, no levels. The only numbers visible to the player would be the amount of money and items they have. Everything would be visual, aural and descriptive cues.
Nice idea. A MMO game with no visible stats, and a focus on exploration and treasure hunting (no grinding, just looting). Also, permadeath. It would be awesome.
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He was built by the worlds finest surgeons to drive the fastest car ever designed and nothing can stop him now. ಠ_ృ
“The greatest misfortune is when theory outstrips performance.” - Leonardo DaVinci
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LazyWaffle
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« Reply #182 on: December 15, 2009, 05:27:48 AM » |
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People should stop worrying about having original content that is completely new, and more on making a game that's actually fun to play.
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KennEH!
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« Reply #183 on: December 15, 2009, 12:39:15 PM » |
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People should stop worrying about having original content that is completely new, and more on making a game that's actually fun to play.
Sometimes those are both the same. Playing the same thing all the time does get tedious and boring.
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Madness takes its toll please have exact change.
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cynical duck, the
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« Reply #184 on: December 15, 2009, 03:33:42 PM » |
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This isn't completely or anything, but an idea I had would be a platformer with a deeper fighting system than just a kick and spin (a la arcade fighters, or something.) This falls right into the trap of "this.. except...", but the real 'meat and bones' would be in the story, which is about a drug addict trapped in an art museum dealing with his own twisted psyche, and the level design, with levels based on M.C. Escher or in which you have synthesizia, so the audio and visuals are reversed. Stuff like that. (PS: Where should I go from here? I have some more ideas for this game, but I don't think its appropriate to post them on this forum, and it's more fleshed out then many of the things on the "pitch your idea" forum, so I don't know where to go from here. Any ideas? 
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Xion
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« Reply #185 on: December 16, 2009, 12:15:07 PM » |
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Start making it?
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SirNiko
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« Reply #186 on: December 16, 2009, 08:57:25 PM » |
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Edit: Nevermind, I'm replying to posts from LAST december.
-SirNiko
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« Last Edit: December 16, 2009, 09:20:44 PM by SirNiko »
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Newbrof
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« Reply #187 on: December 18, 2009, 04:31:11 AM » |
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I have an idea for a game, where the player has to decide that he is done and has to go to the game over screen. Why should he want to do this? Because continuing the game will be harder and harder, so that he will decide: I stop now and submit my points (score).
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SirNiko
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« Reply #188 on: December 18, 2009, 01:03:20 PM » |
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This has been done many times before, but this does not make it a bad idea.
Tower of Greed uses this model: the player must continue to climb to avoid falling behind and perishing. Every so often, and exit appears. Do you quit, or stay longer for a higher score?
Risk vs. Reward, a staple of good game design.
-SirNiko
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Paint by Numbers
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« Reply #189 on: December 20, 2009, 02:22:42 AM » |
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This has been done many times before, but this does not make it a bad idea.
Tower of Greed uses this model: the player must continue to climb to avoid falling behind and perishing. Every so often, and exit appears. Do you quit, or stay longer for a higher score?
Risk vs. Reward, a staple of good game design.
-SirNiko
That's not a bad idea, but this is the thread for things that haven't been done before.
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Kren
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« Reply #190 on: December 21, 2009, 10:33:28 AM » |
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hmm, I have been wondering, there are alot of topdown games.. how about a "bottomup" game?
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Danmark
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« Reply #191 on: December 21, 2009, 12:20:40 PM » |
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^ It'd be an upskirt perv's fantasy. How about a game with this projection?:  I've seen a better picture of it (in a natural setting), but I couldn't find it.
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Tanner
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« Reply #192 on: December 21, 2009, 01:24:09 PM » |
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there was a sonic game on the saturn that was cancelled that used something like that, iirc. EDIT: yep, there is: http://www.youtube.com/watch?v=wzvS_beXtXk
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« Last Edit: December 21, 2009, 01:27:16 PM by Tanner‽ »
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First play the game, then let the game play you, then you play game. - Hamletz
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Pishtaco
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« Reply #193 on: December 21, 2009, 01:32:03 PM » |
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It looks like the title screen for World of Goo.
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Kekskiller
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« Reply #194 on: December 21, 2009, 01:52:21 PM » |
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I would really love to play a game like this. Also, the music in the video is gorgeous.
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