Updated UII went for semi-transparent and put the command menu in the middle to take more advantage of all the extra space I have at the bottom. One thing that is missing is the combo meter which I am thinking of putting up along the right side above the character stats or maybe along the top right.
Quests!I've got the first few main story quests in game and chained together. Currently working on side quests and hidden treasure chests. They'll also be a big quest chain involving collecting jelly from different colored slime monsters to make an item that is... unconventional, but awesome.
CombatThe combo system has been undergoing constant changes; I'm doing lot's of experiments to design a combo system that can fit into turn based combat without feeling too clunky or out of place. I am still trying to keep the idea of collecting cards to unlock combos, but I am getting rid of the concept of finishers. Instead I want to look into the idea of combining non-opposing elements. For example fire opposes water, so calling one after another would just reset the combo meter, but you could combine fire+earth, fire+wind, or fire+fire.