One thing I noticed when playing before, that I forgot to mention, was that I kept picking up equipment I already had. Is there any point to that? Maybe it could be automatically sold for gold? It would be nice if it didn't happen so often, though.
That is also a topic to be decided. We have some things in mind like giving an amount of gold for duplicated equipment or an equipment upgrade that requires two or more of the same.
So it seems that most people had difficulty figuring the stair choice out, but I had no difficulty because I've basically played this exact game before except this seems to take all of the strategy out of it. It's called Ernesto.
Hey Beanallean,
Thanks for the feedback.
Ernesto was a game that I was aware of, but I have to disagree. Despite the stairs choice, what makes it a copy, like you just said above? Ernesto is about getting the most of the floor to make your character evolve and rewinding if needed, and needless quest doesn't have character leveling or time rewinding.
The weird high chance of the stairs to be next to each other is really an issue and that is on our list to be fixed. It happens more often than it should.
I don't know how much of this demo you have played, but the tutorial, the first item equipped, and the first floors (until 6~8) after that are really meant to be easily played because I believe that is where players with less experience than us are still learning. If you haven't got past that you should totally give it another try!
I also like how the Slingshot and the Loose Pants can be used.
For those who have played, is the floors after the 8º also brainless or does it gets a little better?