Thanks for the reply quicksand and sorry for the delay - I had been out on vacation.
Your response was very detailed and I certainly appreciate that! I'll try to touch on all the points.
It sounds as if there is some compatibility issues on your device. The app was developed using Corona SDK (we have since moved away from the platform) and unfortunately we do not have the low level access we need to really see whats going on.
The tutorial was very slow, in terms of the timing. It would be nice if I could move more quickly through the steps.
I think that is a good point, possibly adding some touch detection to just tap your way through versus just a timer.
It also stopped just after the "block is validated" step and never moved forward. I tried to get back to the main menu, but quitting just took me to a black screen.
I was unable to reproduce this, and it was the first time I heard of it. My only guess is device/firmware incompatibility. I'll try to investigate further.
The game could really use some music, and maybe some reworked interface/menu graphics. I do like the graphics for the "board" though. Some sounds in the menus would be nice as well. Speaking of sounds, I like most of them except for the victory one. That one comes across as obnoxious to me. It may just be that it's a bit long.
We are definitely novices when it comes to game music but this could be a good time to work on our skills. Thanks for the feedback on the victory sound - we definitely need to remove any major turnoffs like that.
I feel like most of the "Easy" levels are far too easy. Once a person has the basic concept down, there's no need to spend another six levels or so drilling that into their brain. That said, maybe the game doesn't make things clear. In level 6, I won easily, but each of the 3s was only in contact with one circle. That didn't seem to fit with what I thought the rules were.
I was on the fence about how many "easy" levels to do. I think originally I was hoping to introduce the concept slowly so that the rules were reinforced but I think I failed, hah. Good point on the rules - that is probably the most common feedback I have received and I am still trying to think of how to explain the rules in a more coherent manner. For instance, the level you described, grouped numbers only need that many circles touching any of the grouped numbers sides/corners.
Bug? I tapped on an empty square and it flashed red just like it does when you tap on a lit square.
Flashing red implies an "illegal" move. You cannot place a circle in an already lit square and you can only place a circle at the edge/corner of a number block. I tried to make this apparent in the tutorial but the length of it may make it too easy to overlook.
The ad that played after level 7 was long and irritating.
We made it so that ads play every X minutes (at the end of levels) versus hard coding them to play on certain levels. We are still trying to figure out the best monetization scheme. We figured a 15 second every X minutes had a better chance of garnering downloads and happy customers than paid app from some developer that no one has heard of with a game concept that doesn't appeal to the masses. We are definitely open for opinions on alternatives though!
Level 8 broke. I placed four circles but no squares lit up. I reset and found myself unable to place any circles anymore. Quitting once again took me to that black screen and forced me to restart the app. I went to double-check something in level 6 and then level 7 ran into this same error where squares wouldn't activate.
Can't reproduce, again I think its device/firmware issue. Will need to investigate further.
The concept seems sound, but it's basically unplayable if I have to manually close and reopen the app every few levels. That said, it could just be my device. I'm on an iPod Touch 4th Gen with iOS 6.1.6.
I completely agree - when an app doesn't work it is completely useless. This is the first time I heard of such major issues so it seems to be very rare. But I will do some digging to see if there is any way to hopefully fix the issues.
Thanks again!