orangepascal
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« on: May 22, 2014, 01:00:32 AM » |
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« Last Edit: January 05, 2015, 10:27:32 AM by orangepascal »
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davidp
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« Reply #1 on: May 22, 2014, 01:42:21 AM » |
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this looks amazing and fun to play following
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migrafael
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« Reply #2 on: May 22, 2014, 01:57:12 AM » |
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Pfff. Mobile gamez our not indy. Take this to appstor. Just kidding! Dude, you keep pumping out these cool games on every platform known to man. Keep it up. I'm definitely picking this up on android.
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On STEAM ยป
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orangepascal
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« Reply #3 on: May 22, 2014, 02:43:09 AM » |
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Pfff. Mobile gamez our not indy. Take this to appstor. Just kidding! Dude, you keep pumping out these cool games on every platform known to man. Keep it up. I'm definitely picking this up on android. Who says this will just be mobile it will be on PC,Mac, ChromeOS, Ouya,Gamestick, FireTV and iOS+Android :p and Gunslugs1 was also on PS Vita.. sooo that's very indie!
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Derqs
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« Reply #4 on: May 22, 2014, 07:07:16 AM » |
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Nice, huge fan of your games! didn't knew you were dutch too
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gmx0
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« Reply #5 on: May 22, 2014, 07:39:28 AM » |
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Please, please do not use a controller scheme for mobile touch devices. this might convince you:
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orangepascal
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« Reply #6 on: May 22, 2014, 08:12:32 AM » |
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Please, please do not use a controller scheme for mobile touch devices. this might convince you:
it doesn't convince me.. show me one arcade game, like Gunslugs is, with swipe controls that works and I show you 10+ games with simple touch-controller schemes that also work very well
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TriStarch
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« Reply #7 on: May 22, 2014, 10:02:13 AM » |
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Yeah, there are many platformers that work really well on a touchscreen and this one hits all the right marks judging by the screenshot: - Simple left/right input instead of full dpad
- Only two action buttons
- Camera keeps the ground level above the controls so thumbs don't cover up anything important
Platformers are my favorite type of game, and I enjoy playing them on my phone even if they can't be as complicated as they can with an actual controller. The game just needs to keep the limitations of the device in mind. This looks great, btw! The ladder climbing with the jump button is a great idea since you already use the jump button to move up in other situations.
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orangepascal
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« Reply #8 on: May 22, 2014, 10:07:58 AM » |
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Yeah, there are many platformers that work really well on a touchscreen and this one hits all the right marks judging by the screenshot: - Simple left/right input instead of full dpad
- Only two action buttons
- Camera keeps the ground level above the controls so thumbs don't cover up anything important
Platformers are my favorite type of game, and I enjoy playing them on my phone even if they can't be as complicated as they can with an actual controller. The game just needs to keep the limitations of the device in mind. This looks great, btw! The ladder climbing with the jump button is a great idea since you already use the jump button to move up in other situations. thanks, I do have some experience with mobile platformers: meganoid , stardash, Gunslugs 1 and a few more, and I usually get great ratings/reviews for the controls I indeed plan on keeping the controls simple (4 buttons is already pushing it, but I limit the moments that you both use jump+shooting at once) and they will rarely block the action. and it will also get released on pc's and micro-consoles, so people don't have to use the touch at all
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Carrie Nation
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« Reply #9 on: May 22, 2014, 01:04:43 PM » |
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Please, please do not use a controller scheme for mobile touch devices. this might convince you:
I think this guy is the exception to that rule. Check his stuff out if you have a futurephone, he has already built up a pretty respectable body of work and his games really do work well.
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orangepascal
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« Reply #10 on: May 29, 2014, 09:10:56 AM » |
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Some new work-in-progress screenshots for Gunslugs 2: Nice flamethrowers which will mostly appear inside the tower levels The "wild wild west" level is new, and it comes with some steam-punk-ish enemies like this spider thing (bounces up and down and shoots .. a lot) and a steam punk tank, which you can drive in as long as you shoot the original driver out of it
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The_Otherworld_Agency
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« Reply #11 on: May 29, 2014, 05:55:11 PM » |
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Following! This looks great!
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~The Otherworld Agency~ www.theotherworldagency.comA global team of 30+ composers and sound designers Creds: Eitr, Crossy Road, Tiny Wizard, PAC-MAN 256, Hacknet
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DrunkDevs
Level 1
Drink beer and make games
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« Reply #12 on: May 29, 2014, 09:34:37 PM » |
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I had quite a bit of fun with he first Gunslugs. I look forward to the sequel.
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orangepascal
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« Reply #13 on: June 04, 2014, 10:38:47 AM » |
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A lot of progress made, here's some screenshots! The train conductor from the first game returns, this time in an important role: help you catch the train which is actually the next level! Of course running on top of a train... rarely ends well.. but the train DOES bring you into the "Wastelands" which is where the action continues! Aiming to have a new gameplay vid tomorrow!
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Scott
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« Reply #14 on: June 04, 2014, 10:53:09 AM » |
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Compliments to you. This looks nice indeed. It gives off a very inviting feel, interestingly.
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orangepascal
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« Reply #15 on: June 04, 2014, 11:04:52 AM » |
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good to hear
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collider
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« Reply #16 on: June 04, 2014, 11:44:30 AM » |
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Awesome - love your games, GS1 was great, this looks even better. As always, your pixels are immaculate
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orangepascal
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« Reply #17 on: June 05, 2014, 09:32:29 AM » |
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Here you go, a new gameplay video of the current progress (5th week of development) Two new area's (since last video) and an awesome train-ride which has to be seen animated and not in static screenshots
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Birdorf
Level 1
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« Reply #18 on: June 05, 2014, 09:42:15 AM » |
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I'm in.
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orangepascal
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« Reply #19 on: July 16, 2014, 05:12:50 AM » |
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