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1076119 Posts in 44164 Topics- by 36130 Members - Latest Member: D3CENT

December 30, 2014, 11:39:06 AM
TIGSource ForumsFeedbackPlaytestingHyper Solenoid
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Author Topic: Hyper Solenoid  (Read 605 times)
Jupitron
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« on: May 22, 2014, 11:19:05 AM »


Controls: Use Left and Right Keys

Play on Newgrounds
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Quicksand-S
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« Reply #1 on: May 22, 2014, 02:40:50 PM »

Did you already make a new game, or is this just Solenoid with a different name?

Anyway, for a game with "Hyper" in the name, it's fairly slow. That may just be a frame-rate issue. I don't know.

In any case, I felt like I didn't have enough control. If I was ever bounced toward an open space, I had absolutely no chance of saving myself because the left/right movement wasn't fast enough. Unavoidable deaths make this game, which could be fairly enjoyable, a bit annoying to play...at least, for me. It's got potential, though.

The only other thing I noticed was that sometimes I didn't pick up the jewels or whatever they are when I killed enemies. It would be nice if they were picked up automatically.
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« Reply #2 on: May 22, 2014, 04:26:15 PM »

Did you already make a new game, or is this just Solenoid with a different name?

Anyway, for a game with "Hyper" in the name, it's fairly slow. That may just be a frame-rate issue. I don't know.

In any case, I felt like I didn't have enough control. If I was ever bounced toward an open space, I had absolutely no chance of saving myself because the left/right movement wasn't fast enough. Unavoidable deaths make this game, which could be fairly enjoyable, a bit annoying to play...at least, for me. It's got potential, though.

The only other thing I noticed was that sometimes I didn't pick up the jewels or whatever they are when I killed enemies. It would be nice if they were picked up automatically.

Hyper Solenoid is the same game with several changes in control, speed and objectives, always beign highscore with some twists.

The reason why i made a new solenoid with hyper prefix is that i liked solenoid classic and just wanted to be like that.

I cant tell if you have a framerate issue. Collisions skipping sprites sounds like a several framerate issue as you tell me that sometimes you cant grab a gem even touching it.

Its too bad for me that you cant experience the game as it is, whether its good or not and i hope you can describe where do you see its potential, its very important to me since im trying to improve, Solenoid is my fourth game so i dont expect to be good, just learning.
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Quicksand-S
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« Reply #3 on: May 22, 2014, 04:41:55 PM »

Ah, that explains the name change. I can certainly understand wanting to keep the old version as-is.

The problem with not picking up jewels wasn't necessarily a collision issue. When I hit an enemy, I bounce off so maybe it was just a timing thing that made the jewel appear after I'd already moved a few pixels out of range. It didn't happen all the time.

I think the only really big issue is the lack of control. If I could move left and right faster, the game would probably be a decent amount of fun for a while.

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« Reply #4 on: May 22, 2014, 06:54:58 PM »

Ah, that explains the name change. I can certainly understand wanting to keep the old version as-is.

The problem with not picking up jewels wasn't necessarily a collision issue. When I hit an enemy, I bounce off so maybe it was just a timing thing that made the jewel appear after I'd already moved a few pixels out of range. It didn't happen all the time.

I think the only really big issue is the lack of control. If I could move left and right faster, the game would probably be a decent amount of fun for a while.



Please compare your gameplay with this: https://www.youtube.com/watch?v=IYRwQpnkLdw

Is it running like that?
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Quicksand-S
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« Reply #5 on: May 22, 2014, 07:15:39 PM »

Please compare your gameplay with this: https://www.youtube.com/watch?v=IYRwQpnkLdw

Is it running like that?

Once I get into the actual gameplay, it's maybe 60% of that speed, so I guess the frame-rate is pretty low. If you add an FPS counter for testing, I'd be happy to give you an actual number.

On another topic, I just got killed by an enemy bouncing me off the side of the screen (like in the video, actually). Is there any way to avoid that? The direction I bounce sometimes seems a bit random and there doesn't seem to be any way to quickly change directions once you've been pushed away. Dying from random chance is pretty frustrating if I was doing well before that.
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« Reply #6 on: May 23, 2014, 01:59:58 AM »

Please compare your gameplay with this: https://www.youtube.com/watch?v=IYRwQpnkLdw

Is it running like that?

Once I get into the actual gameplay, it's maybe 60% of that speed, so I guess the frame-rate is pretty low. If you add an FPS counter for testing, I'd be happy to give you an actual number.

On another topic, I just got killed by an enemy bouncing me off the side of the screen (like in the video, actually). Is there any way to avoid that? The direction I bounce sometimes seems a bit random and there doesn't seem to be any way to quickly change directions once you've been pushed away. Dying from random chance is pretty frustrating if I was doing well before that.

Though the game isnt perfect and it is frustrating, playing near the edges of the screen has a high percentage loss rate (like getting exposed on a fps) but your main issue is still framerate, it is unplayable like that. It has a lot of flaws, like i told you im just learning, too bad your experience isnt optimal to at least enjoy the "potential part".

If you see in the leaderboards screen people played it and it has high scores, im not saying everyone likes it but it is playable and enjoyable i think.

Construct 2 isnt optimized yet for physics but ill try to avoid overloads to have a wider optimal experience.
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« Reply #7 on: May 23, 2014, 03:02:15 AM »

I think this game is harder than QWOP.
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« Reply #8 on: May 23, 2014, 03:17:24 AM »

I think this game is harder than QWOP.

With people playing dark souls and such difficult games, i cant tell if thats a good or a bad thing.
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