Ok, so I currently offering up a playable demo of a very underdeveloped version of a game I'm developing with the help of a friend of mine. (He's doing the graphics and I'm programming) We're planning on trying our best to go big with this so any feedback at all would be very welcomed and likely taking into very serious consideration.

Anyways, the game is called Iron Galaxy. In it you play as a Mech pilot who works as a part of the galactic army. His Mech is one of 4 mechs on the ship he captains which is the main attack ship of a Mothership sporting an experimental radar jamming system. With this system you and your crew have to stop a uprising of a mysterious organization.

The game plays out mainly as a tactical game, not unlike shining force. However, when you encounter an enemy you don't fight out on the field, instead you enter an RPG styled fight akin to final fantasy. The final game is planned to have up to 20 mechs, 6 ships, and at least 30 levels.
Download - Iron Galaxy (Pre-Alpha).zipI hope you enjoy it.
Edit: as a note, again the game is very underdeveloped. As such, the balancing is very bad right now. I tried to make it beatable instead of difficult, so I hope that helps.
Also, the A.I. is a bit mindless. This is not completely by mistake. The final version will have some mindless drones flying around that you can avoid. However, it will also have enemies that come right at you, or even try to defend certain areas. I fully understand if you find the lack of AI bad at this point.
There's alos a bit of a problem with the boss on the first and only level. There is likely other problems too. Thank you again for giving it a chance in this current state.