:: It is the dawning of the Technocratic Union of Terra's Third Great Extraterran Expedition. Orbiting Terra, a fleet of the best and the bravest of humankind stand ready to venture forth to a fresh quadrant of the Ethersphere. Equipped with the latest generation Furnaces of Arcana they shall perform grand alchemies, squaring the circle and touching upon fragments of the Philosophers Stone. They shall bend the fabric of space and the very notion of location as they desire, flinging themselves far from home to discover the unknown and bring humanity ever closer to its final enlightenment ::
So, what is this?Slingshot is a procedurally generated space shooter with realistic orbital mechanics, being developed for HTML5 using the
Phaser engine. The bones of the game are built around real orbital physics, its fluff around the pseudoscience of alchemy. Cast adrift in an unknown sector of the universe it is up to you to explore the solar systems around you, collect materials with which you can upgrade and respec you vessel on the fly...and hope to fight off the hostile beings which occupy this strange space until you manage to find your way home.
:: The Fourth generational Citrinitas ships they pilot have marvelous morphic properties, allowing local elements to quickly be integrated into the structure of the vessels. This makes them highly adaptable to whatever environment these brave pioneers may eventually find themselves in – as well as allowing each craft to reflect its pilots course through their personal Great Works ::
The Team - CrossProductSean Walton |
Twitter: Original conceptualiser and prime code monkey
Barry Welton |
Twitter: First pixel prettier and creator of this here dev log a.k.a. Half Hit Points
With our powers combined, we create games!
:: Previous to the First Great Extraterran Expedition a great period of experimentation and testing took place to craft what became the first generation of Citrinitas ships. Much of the initial test piloting was performed by Homunculus – Alchemically created humanoids built for purpose who are never the less more expendable than a given, irreplaceable, human soul. Many were lost in the Ethersphere as failures occurred with the initial space folding abilities of more primitive Furnace Arcana. Throughout all past Grand Expeditions and all lesser ventures, the fate of these lost ships remains unknown... ::
Some Samplings of Art Stuff



::...that is until the Third Great Extraterran Expedition launches. A malfunction in the alchemies of a lone corvette send its trajectory way off course. The functionality of the craft severely impaired by this unexpected passage it limps, unknowingly, through territories claimed by the Order of the Exalted – Clones and descendants of the lost Homunculi who had flourished in this strange, new quadrant of the Ethersphere, yet had never cast aside the ancestral grudge against the humanity that had created them only to so casually abandon them. The capture of this solitary human craft may bring them the coordinates they need to plot a course to Terra so that they might show humanity, by force, how strong their abandoned children have grown ::
Alpha is now live!Take a trip to
the online alpha and give it a try for yourselves. We are at the stage now where we are looking for all the outside feedback we can get so if you can find it in your heart to leave some feedback for a couple of fresh game dev's (Particularly regarding the controls and the workings of the upgrade system) it will be much appreciated