A lot of people around here seem to release web/desktop versions for testing, even if the target platform is mobile. Any chance you'll do that? This looks good, but I'm not sure my old 4th Gen iPod Touch can properly handle it (I'm about to try anyway).
Edit: Ok, I tried it.
-On the initial loading screen, I wasn't sure if it was frozen or just taking long to load on my device. I'm not sure how easy it would be to add a progress bar, but I thought I'd mention it.
-I hate unskippable cutscenes, and I hate them even more when I'm forced to watch them each time I start the game (Maybe because it crashed, or is it really every single time?).
-It ran at about 1 frame every eight seconds once I was in the game, so I can't test it for you on iOS after all.
I wish iOS games had graphical settings... I mean, it did run, so it felt like it was so close to working on my device if only I could disable some features or something. Oh well. If you do release a web/desktop test version, I'll try it out.
Thanks for testing this game! I know it's a bad experience. We've tested this game on 4th Gen iPhone successfully, but 4th Gen iPod seems not meet the hardware requirements...
This game is developed using Unity, and I can't find a way to add progress bar in the initial loading screen (splash image), sorry for that.
The opening video is un-skippable only when you enter the game for the 1st time.
Releasing desktop version of mobile game for testing is a good idea, thanks for your suggestion! I think I'll try this in the next update.