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1075883 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 12:47:00 PM
TIGSource ForumsFeedbackPlaytestingChrono Express - Hardcore platformer that looks like an endless-running
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Author Topic: Chrono Express - Hardcore platformer that looks like an endless-running  (Read 1020 times)
lancelot_gao
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« on: May 27, 2014, 01:06:25 AM »



Hi, I'm Gao Ming from Spotlightor Interactive, an indie game studio based in Beijing, China. We've just released our iOS action game called "Chrono Express". It brings player challenging game experience of classic platformers like Super Mario, using a simplified game mechanics inspired by endless-running genre. In this game, you play a courier of "Chrono Express" whose daily job is to drive through dangerous hyperspace tunnel and deliver package to the customer safely.

Game Trailer

Game Play Video

Features
  • Platformer + Endless Running = A challenging running game with a finish
  • 9 types of levels: spiky walls, giant gears, missiles…
  • Procedural levels generation make each run unique and fun
  • Use gadgets to upgrade your bike and gain special abilities
  • Various missions to keep you busy
  • A charming steampunk world

Download: Apple App Store (Free)

ANY feedback is welcome, but feedback on the following topics will be most helpful to us:
  • Game control: Do you find the virtual joystick hard to use?
  • Game play: Is the procedural generated level interesting? How do you feel about the mission system...
  • Graphics style: We love steampunk, let us know if we've done it right.
  • Spelling & grammar errors: Since we are not native English speaker, don't hesitate to correct our mistakes on English.

Images






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lancelot_gao
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« Reply #1 on: May 27, 2014, 01:11:56 AM »

Some GIFs to show the gameplay:







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JamieSI
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« Reply #2 on: May 27, 2014, 01:15:54 AM »

Any plans to bring this one to the PC at all?
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lancelot_gao
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« Reply #3 on: May 27, 2014, 01:35:37 AM »

Any plans to bring this one to the PC at all?
This game can be played on PC using mouse perfectly. I've considered bringing this game to PC, but I didn't think it has enough content for a standalone PC game...

We won't release it on PC unless the game has got more content and a suitable game mode for this platform.
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lancelot_gao
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« Reply #4 on: May 28, 2014, 11:55:44 PM »

I'd like to share some gameplay screenshots:





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Dazm
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« Reply #5 on: May 29, 2014, 01:16:57 AM »

Hi, I will try your games soon. The graphics is really nice. Great job.
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Hey, my name is David. I make some games. <br />Check my first game : STOORM<br />
lancelot_gao
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« Reply #6 on: May 29, 2014, 04:55:45 PM »

Our artist made a steampunk poster for the default game character, Krono.
We love steampunk, but we don't know if we've done it right Gentleman

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lancelot_gao
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« Reply #7 on: May 31, 2014, 04:40:30 AM »

Steampunk poster for Lucia - Previous stuntman on the wire in a circus
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lancelot_gao
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« Reply #8 on: June 06, 2014, 03:01:28 AM »

Magician

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lancelot_gao
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« Reply #9 on: June 06, 2014, 03:02:21 AM »

Anybody would like to try this game and give us some precious feedback? No No NO
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Cloudiest Nights
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« Reply #10 on: June 09, 2014, 02:36:08 PM »

Any plans for android6?
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Quicksand-S
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« Reply #11 on: June 09, 2014, 04:06:37 PM »

A lot of people around here seem to release web/desktop versions for testing, even if the target platform is mobile. Any chance you'll do that? This looks good, but I'm not sure my old 4th Gen iPod Touch can properly handle it (I'm about to try anyway).


Edit: Ok, I tried it.

-On the initial loading screen, I wasn't sure if it was frozen or just taking long to load on my device. I'm not sure how easy it would be to add a progress bar, but I thought I'd mention it.
-I hate unskippable cutscenes, and I hate them even more when I'm forced to watch them each time I start the game (Maybe because it crashed, or is it really every single time?).
-It ran at about 1 frame every eight seconds once I was in the game, so I can't test it for you on iOS after all.

I wish iOS games had graphical settings... I mean, it did run, so it felt like it was so close to working on my device if only I could disable some features or something. Oh well. If you do release a web/desktop test version, I'll try it out.
« Last Edit: June 09, 2014, 07:50:18 PM by Quicksand-S » Logged

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lancelot_gao
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« Reply #12 on: June 09, 2014, 09:13:25 PM »

A lot of people around here seem to release web/desktop versions for testing, even if the target platform is mobile. Any chance you'll do that? This looks good, but I'm not sure my old 4th Gen iPod Touch can properly handle it (I'm about to try anyway).


Edit: Ok, I tried it.

-On the initial loading screen, I wasn't sure if it was frozen or just taking long to load on my device. I'm not sure how easy it would be to add a progress bar, but I thought I'd mention it.
-I hate unskippable cutscenes, and I hate them even more when I'm forced to watch them each time I start the game (Maybe because it crashed, or is it really every single time?).
-It ran at about 1 frame every eight seconds once I was in the game, so I can't test it for you on iOS after all.

I wish iOS games had graphical settings... I mean, it did run, so it felt like it was so close to working on my device if only I could disable some features or something. Oh well. If you do release a web/desktop test version, I'll try it out.


Thanks for testing this game! I know it's a bad experience. We've tested this game on 4th Gen iPhone successfully, but 4th Gen iPod seems not meet the hardware requirements...

This game is developed using Unity, and I can't find a way to add progress bar in the initial loading screen (splash image), sorry for that.

The opening video is un-skippable only when you enter the game for the 1st time.

Releasing desktop version of mobile game for testing is a good idea, thanks for your suggestion! I think I'll try this in the next update.
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Nikas
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« Reply #13 on: June 10, 2014, 04:03:56 AM »

It looks really good man!
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lancelot_gao
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« Reply #14 on: June 12, 2014, 08:47:14 PM »

It looks really good man!

Thanks! Hope you could try this game and give us some valuable feedback Wink
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