Climb is a game I developed in a few days over the course of the last week.
Its an agility twin-stick climbing game.
It tries to emulate real climbing technique employed in sportsclimbing... just without the footwork
Seeing all the Uncharteds and Assassins Creeds with their "push forward to climb" mechanic I wanted to try a climbing mechanic that was a little closer to the real thing.
Play it here:
http://climb.simonklein.orgIt turned out quite hard, but I didn't really want make it much easier as I want to force the player to play with proper technique. That means that its probably much easier if you know a little about climbing. While it might narrow down the target audience quite a bit, it was never the aim to be commercially viable. Just a fun little project that had to get out of my system
enjoy