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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)The happy programmer room
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Author Topic: The happy programmer room  (Read 672851 times)
Mr. Yes
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« on: December 29, 2008, 12:50:34 PM »

(I was going to call it "the happy young programmer room" so it would match the other thread, but that sounded like it would eliminate some people.)

Just accomplish something incredibly awesome, or figure out the solution to something that has been bothering you for a long time? Or are you just a happy programmer in general? POST ABOUT IT HERE.

Beer!

I'm just getting started with game programming (in C++, that is; I've been using Game Maker up until now) and I'm finally accomplishing some shit after beginning to use SFML. Feels great to actually create something that isn't completely stupid and useless.
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Gravious
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« Reply #1 on: December 29, 2008, 12:59:58 PM »

happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy happy
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One day I'll think about doing something to stop procrastinating.
Devlin
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« Reply #2 on: December 29, 2008, 02:25:39 PM »

I sometimes hide a "happy programmer room" in my games. Although not in any ones i've gotten out.
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neon
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DOHOHOHOHO


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« Reply #3 on: December 29, 2008, 05:04:00 PM »

12 pages of grumpy programmers, 4 posts of happy programmers.

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Mr. Yes
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« Reply #4 on: December 29, 2008, 05:26:06 PM »

Yeah, that's kind of depressing, really! BE HAPPY, GUYS.
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Hideous
That's cool.
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3D models are the best


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« Reply #5 on: December 29, 2008, 05:30:46 PM »

I made a snake clone and it's gonna show up on some website next year.
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nihilocrat
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Full of stars.


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« Reply #6 on: December 29, 2008, 08:00:44 PM »

I made a really rough spacewar clone a few months ago. Tiger
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Farbs
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« Reply #7 on: December 29, 2008, 08:08:47 PM »

Tonight I'll be coding a button class. When you mouse over it'll flash and beep. When you click it'll flash brighter and beep louder.

Hot damn I love a good button.  Grin
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J.G. Martins
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« Reply #8 on: December 29, 2008, 11:05:48 PM »

After weeks of frustrations for the Distributed Systems course at uni, we decide to go all the way and implement a version of the Chord distributed hash table able to sustain dynamism (nodes come and go) in the simulator provided by our teacher. We called it Rope, just for kicks, and guess what!, it was actually rather easy to do and it WORKED. It survived situations where over 80% of the nodes crashed with a "netsplit". Of course, it was all simulated, but STILL.

Man, that felt good.
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Gold is for the mistress -- silver for the maid --
Copper for the craftsman cunning at his trade.
"Good!" cried the Baron, sitting in his hall,
"But iron, cold iron, is the master of them all."
--- Rudyard Kipling
Cymon
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« Reply #9 on: December 30, 2008, 08:20:42 AM »

I made a snake clone and it's gonna show up on some website next year.
I know the website AND the snake clone. It's pretty good.

Know what, Cymon's Games is all about being a happy programmer. It's run by a happy programmer (me!) and attracts happy programmers.

Sure, when I compile a program and get some odd behavior that I didn't expect I get grumpy for a moment, but that just makes it all the sweeter when I get it. There's nothing like the feeling of getting a program to work the way you want it too.
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Cymon's Games, free source code, tutorials, and a new game every week!
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #10 on: December 30, 2008, 10:07:29 AM »

I'm very happy with the event system i built for C++. I use it for everything and really have no idea how I coded anything without it.
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http://polycode.org/ - Free, cross-platform, open-source engine.
Javilop
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« Reply #11 on: December 30, 2008, 11:04:05 AM »

I found the line that solved my sad and dark primitive colors:

mInfo.mDevice->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_DISABLE);

That's all!
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bateleur
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« Reply #12 on: December 31, 2008, 03:36:17 AM »

I've been a happy programmer ever since I stopped having to write all my code to be safe in a completely unrestricted multithreaded non-blocking assembler environment. Something which might previously have taken a week and half a dozen carefully written special cases now takes half an hour and a tenth of the space and I get to use closures and a garbage collector! Beer!

Multithreading: just say no!
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siiseli
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« Reply #13 on: December 31, 2008, 05:05:33 AM »

I am happy becouse my engine works. I am no longer grumpy becouse it didn't work.
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Chris Whitman
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« Reply #14 on: December 31, 2008, 10:23:08 AM »

I've spent the past week working ten hour days on my game project as I am too sick to leave the house.

However, on an upside, I have rather a lot of the Lua integration in now and it is looking pretty sharp.
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Formerly "I Like Cake."
Loren Schmidt
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« Reply #15 on: December 31, 2008, 02:49:37 PM »

I am happy because I got a "Hello world" project to run in FlashDevelop.

Cagey's tutorial was really helpful. Thanks, Cagey!
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siiseli
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« Reply #16 on: December 31, 2008, 05:30:23 PM »

I'm happy becouse I think I found a graphician.
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Alec
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« Reply #17 on: December 31, 2008, 05:37:18 PM »

Code:
yield new WaitForSeconds(2.0);

This Unity function makes me happy.

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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #18 on: December 31, 2008, 05:52:20 PM »

what the hell is 'yield'?
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birdcloud
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« Reply #19 on: December 31, 2008, 07:33:12 PM »

like 'return' for coroutines
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