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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)The happy programmer room
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Sik
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« Reply #3940 on: December 08, 2014, 02:49:30 AM »

Not programming, but I just got the final boss theme from the composer of my game. Awesome doesn't even begin describing it (((o(*゚▽゚*)o)))
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InfiniteStateMachine
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« Reply #3941 on: December 08, 2014, 11:29:24 AM »

Unreal engine is great. That is all.
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kamac
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« Reply #3942 on: December 08, 2014, 02:05:22 PM »

Unreal engine is great. That is all.

Elaborate please Evil
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Geti
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« Reply #3943 on: December 09, 2014, 02:12:27 AM »

Got something done for ludum dare this time around. Just a little card/board game for 2 players, but it was refreshing going from nothing to something in a weekend again.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=2001

« Last Edit: December 09, 2014, 04:13:15 PM by Geti » Logged

InfiniteStateMachine
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« Reply #3944 on: December 09, 2014, 03:41:34 PM »

Unreal engine is great. That is all.

Elaborate please Evil

Hmm I guess overall it's just very pleasant to use and unlike some other engines it meshes quite well with someone who has a C++ background.

I would say compared to unity it has a much higher learning curve but after about 2 weeks on both I feel that I understand the internals and how the unreal engine works a lot better than the same time on unity. I guess you could say the learning rate for me on unity was linear while unreal is closer to quadratic.

Also blueprints are REALLY cool. I never thought I'd like a visual language but blueprints are great. Even better is most blueprint names map directly to their c++ equivalents so when you are playing with blueprints you are simultaneously improving your comprehension of the C++ api passively.

When authoring new objects there's also essentially no hoops you have to jump through to make them functional in both the editor and ingame. Very nice.
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ThemsAllTook
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« Reply #3945 on: December 13, 2014, 08:44:09 PM »

I'm happy because the project I've been working on for months is FINALLY done! Doing final bug/compatibility testing before releasing (hopefully) tomorrow. It's here if any of you want to have a look at it.
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Muz
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« Reply #3946 on: December 21, 2014, 02:29:24 PM »

Been writing code from 4 PM to 6 AM now. Finally got my signup and login stuff working. I love Parse :D I think it's actually plausible to do a simple text based MMO thanks to Parse.

(Parse did the really complicated stuff in less than 2 hours. The rest of the hours were spent figuring out the dum errors in Android Studio as usual.)
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« Reply #3947 on: December 21, 2014, 06:23:10 PM »

Maybe this should be a grumpy programmer thing, because it was supposed to be a quick visualization and then I ended up wasting all kinds of time on it, but I'm happy with how it came out, so...(click the image for the live visualization with the shapes rotating)



It shows the Minkowski difference of two convex polygons, which is called a configuration space obstacle (CSO). It's handy because you can check just the triangle's origin against the CSO: if it's inside, the polygons overlap, if not, they don't.

This animates the CSO shape changing as one or both of the objects rotate.
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standardcombo
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« Reply #3948 on: December 23, 2014, 02:39:18 PM »


Ascii particle system web demo

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Muz
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« Reply #3949 on: December 25, 2014, 02:41:38 AM »

Wee... love 12 hour programming binges.
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He-Who-Develops-Games
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« Reply #3950 on: December 30, 2014, 09:34:04 PM »

Got the first incarnation of my random level generator (based on Simplex noise) finished for an as-of-yet-not-announced project.
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Geti
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« Reply #3951 on: January 01, 2015, 06:44:47 PM »

Kinda trivial but i bought myself a new computer. Got a long weekend of getting a sane dev env set up on it but so far it's pretty nice. We'll see how long the honeymoon lasts.
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oahda
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« Reply #3952 on: January 02, 2015, 06:01:20 AM »

Fixed sum dum bugs and made hookshot shootable. Heppi.
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EdFarage
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« Reply #3953 on: January 02, 2015, 07:18:01 AM »

how i handle relativity in rotating entire collision planes
http://giant.gfycat.com/ShowyEarnestEmu.gif
(the white squares do not rotate)
also this is a player-side collision, monsters & items handles it diferently


had a lot of fun with this, you rock dude
« Last Edit: January 05, 2015, 08:47:16 PM by EddCoast » Logged
oahda
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« Reply #3954 on: January 02, 2015, 07:39:22 AM »

That's rather clever.
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« Reply #3955 on: January 02, 2015, 07:53:41 AM »

I'm going to be trying out a new engine(http://www.godotengine.org/wp/) for the weekend which is always fun.  Coffee Hand Thumbs Up Right
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« Reply #3956 on: January 02, 2015, 04:16:26 PM »

Feeling the absolute euphoria that comes with switching from GM8.0 to studio, specifically the room editor.
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EdFarage
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« Reply #3957 on: January 05, 2015, 08:51:52 PM »

finally got my camera working, works similar to the mario world one, just with a smaller threshold due to being on mobile
http://giant.gfycat.com/PleasingHarmoniousCoot.gif
the white square has no code on it, it's just a reference point
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oodavid
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« Reply #3958 on: January 06, 2015, 01:03:40 AM »


That my friend is beautiful. Props to your brain.

Nothing so fun for me; spent a good while on my editor to include end-of-level-triggers (sadly more complex than it should have been) and also to write Opengraph objects to Facebook for social integration (quite slick when referenced)
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« Reply #3959 on: January 10, 2015, 05:17:54 AM »

Discovered an amazing public-domain global height map data bank.  20GB of data at 90m resolution covering 80% of the Earth's land mass.

When you choose to create a track (it's a racing game) at a given latitude and longitude, I'll use libcurl and zlib to grab the data from the .gov server and then use it to build a heightmap for the surrounding terrain.  That way you can have tracks in real places without the need to manually find and import a height map.

Alternatively I could just download everything and redistribute it with the game, but again it's 20GB of data that's probably going to be 99% ignored.  I suppose I could just mirror it on the game's server if I'm worried about the .gov server going down for some reason.
« Last Edit: January 10, 2015, 05:24:17 AM by Boreal » Logged

"In software, the only numbers of significance are 0, 1, and N." - Josh Barczak

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