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1038434 Posts in 41964 Topics- by 33589 Members - Latest Member: MatthewHayden14

September 02, 2014, 10:58:38 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)The happy programmer room
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Author Topic: The happy programmer room  (Read 342052 times)
Ben_Hurr
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nom nom nom


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« Reply #3060 on: December 22, 2012, 07:40:44 AM »

Those eyeballs are pretty sweet.

I do notice that the iris seems to actually be pushing the top eyelid out of the way; now while people do tend to open their eyes more as they look up, it doesn't quite look like what you got here.  Tongue
« Last Edit: December 22, 2012, 07:49:09 AM by Ben_Hurr » Logged
Evan Balster
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I live in this head.


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« Reply #3061 on: December 22, 2012, 09:51:30 AM »

It's my observation that the eyelids try to avoid covering the pupil, and additionally keep a little distance where possible to avoid occluding its view with their thickness and the eyelashes.  So it avoids both the iris and pupil with different "priorities."  I think the problem is that the eye just opens a bit wider than is believable due to the constraints I set as defaults.
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Creativity births expression.  Curiosity births exploration.
Our work is as soil to these seeds; our art is what grows from them...


Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
pixhead
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« Reply #3062 on: December 23, 2012, 05:35:43 AM »

After years of trying, I can finally say, that I am competent in C++. Not good but competent. Squashed some annoying bugs and did it in a kinda smart way. Feels good man.
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"Games are made by artists, so to not consider them art is an insult to the artists who work on them." - Some guy on IGN.

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impulse9
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« Reply #3063 on: December 23, 2012, 02:58:11 PM »

I find this very beautiful:

Code:
for (int i = 10; i --> 0;)
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Trystin
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Nyoom


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« Reply #3064 on: December 23, 2012, 03:51:03 PM »

Love those eyeballs  Blink Blink
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Sergi
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« Reply #3065 on: December 23, 2012, 05:08:26 PM »

I find this very beautiful:

Code:
for (int i = 10; i --> 0;)

It's a fun side effect of the language, but please don't use it if you ever expect someone else to read your code Wink
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Dr. Cooldude
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« Reply #3066 on: December 23, 2012, 08:59:59 PM »

Finally learned how to use Git
Hand Point RightWizardHand Money Right

Edit: just the basics, of course.
« Last Edit: December 24, 2012, 02:48:35 AM by Dr. Cooldude » Logged
kamac
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« Reply #3067 on: December 24, 2012, 12:59:42 AM »

Finally learned how to use Git
Hand Point RightWizardHand Money Right

You'll be surprised Crazy
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Nothing to do here
Liosan
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« Reply #3068 on: December 24, 2012, 02:11:44 AM »

Finally learned how to use Git
Now, you haven't. Learning Git is a lifetime of dedication, of perpetual betterment and self-understanding. The road of Git is the road to version-control perfection, the road of the rebasing ninja.

Liosan
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Dr. Cooldude
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« Reply #3069 on: December 24, 2012, 02:45:32 AM »

Finally learned how to use Git
Now, you haven't. Learning Git is a lifetime of dedication, of perpetual betterment and self-understanding. The road of Git is the road to version-control perfection, the road of the rebasing ninja.

Liosan
That was deep man.

Finally learned how to use Git
Hand Point RightWizardHand Money Right

You'll be surprised Crazy
Heh, what I meant was that I've learned the basics of Git. Wink

I'm currently only using Git to host my code on Bitbucket so I could work with my projects on my laptop. So yeah, no big stuff here (until then).


Well, time for some coffee! Coffee
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Maikel_Ortega
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...and the stars, my destination.


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« Reply #3070 on: December 24, 2012, 07:54:57 AM »

Programming Goals:

1) Finish this cursed flash game already. It's christmas themed. Yep.
Hand Point Right Hand Money Right  No No NO

2) Start working on the game I really want to make.

3) Finish it. FINISH IT DAMN FUTURE ME!!

And yes, I'm happy, maybe I don't sound happy but I am.

Also learning Git should be on this list. Somewhere. 0) I guess, but i'm lazy.

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Melee Studios:http://melee-studios.com<br />Forever WIP (ESP devlog): http://maikel.londite.es/devlog/
R.D.
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« Reply #3071 on: December 24, 2012, 08:12:45 AM »

I'm currently only using Git to host my code on Bitbucket so I could work with my projects on my laptop. So yeah, no big stuff here (until then).


Well, time for some coffee! Coffee

I can hogly recommend GitHub (it has private Repos only for yourself tho!). Is you use git, GitHub ist the best you can get (imho :D).
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Quarry
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« Reply #3072 on: December 24, 2012, 09:06:00 AM »

Code:
Game.ply.moving = !(!(l ^ r) & !(u ^ d));

I made this crazy little thing that only moves you when you... idk how to explain it
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Maikel_Ortega
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...and the stars, my destination.


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« Reply #3073 on: December 24, 2012, 09:48:44 AM »

Code:
Game.ply.moving = !(!(l ^ r) & !(u ^ d));

I made this crazy little thing that only moves you when you... idk how to explain it

You won't need an obfuscator it seems Tongue
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Melee Studios:http://melee-studios.com<br />Forever WIP (ESP devlog): http://maikel.londite.es/devlog/
Quarry
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« Reply #3074 on: December 24, 2012, 10:39:38 AM »

Code:
Game.ply.moving = !(!(l ^ r) & !(u ^ d));

I made this crazy little thing that only moves you when you... idk how to explain it

You won't need an obfuscator it seems Tongue

It's shorter than many if conditiors, definately faster too
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