Requires Unity Webplayer. (No idea of any other requirements; I've only played it on my own machine.)
Created this as an experiment in placing a simplistic classic game into a much more complex environment. From my point of view, I think it worked; it's quite reasonable, though produces a unique challenge that other snake variants do not. Anyways, feedback about any bugs that remain (some may exist on slower machines that don't exist on my PC, I've had that happen on a previous project) and accessibility/feature requests/cameras. I think it works, but the public releases hadn't proven very popular, so I need help in discerning something accessibility-wise or flashy/art-wise to increase the player popularity.
Suggestions I'd gotten other places and hadn't decided if I want to use yet or not (if more people agree with them I will at least try them.):
[Graphical]
Making the apples/pellets smaller.
Animation/tail-shrinking on the last couple before they disappear.
[Camera]
Changing the main camera (either 3rd-person over-shoulder PoV or increasing the FoV).
Making the alternative cameras larger/more usable/giving them more screen space. (Particularly someone thought that two isometric cameras from opposite sides of the area would be more useful than the one FPS camera).
[Tutorial/Difficulty/Levels]
More Levels/Modes (Starting with first person classic snake and working the player's tolerance up).
Larger playfield. (it's 6x6x6 right now).
Public:
http://www.kongregate.com/games/Lord_Lucien/snakes-in-a-3-torusNewgrounds-Members Only:
www.newgrounds.com/projects/games/773080[This is my first post here. I'll be heading over to the introductions to talk about myself immediately though.

]