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1076050 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 04:53:20 AM
TIGSource ForumsFeedbackDevLogsRats Time is running out
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Author Topic: Rats Time is running out  (Read 1278 times)
joel@citeremis
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« on: June 02, 2014, 07:06:28 PM »



 You are a rat & you rob banks. Simple so far, right? Your first priority is to get in a bank, snatch the diamond & get out of dodge as quickly as possible because when time runs out, they call in the cavalry & if you are not close to the exit, you are done. Your second goal is to steal as much as you can while running through the various bank jobs & if you are quick & agile you might get your hands on blueprints that will unlock tools to help you in future heists as long as you have the dough to pay the price for building them. All the while, you are being chased by guards who are not the brightest bunch but are relentless & will stop at nothing to see you in jail. So, get the diamond, steal the coins, explore for tools & avoid the guards. You game?

Rats is a time based game. Not only must you check out with the diamond to leave a bank under a given amount of time, if a guard catches you will get in a brawl & will therefore lose more time. All actions you take, such as opening a door, will speed up the countdown. In other words you will have to be constantly on the go. Sure, you COULD try to be stealthy however, we recommend otherwise. Our goal is to get your adrenaline pumping & feel the rush of each heist by constantly putting pressure on you. If you can manage to be focused, quick in decision making & strategic all at the same time… you will be fine! Besides, you can always breathe after the heist is done! Of course we do not want to instigate a heart attack so we have placed items which are scattered in each level to aid you… a bit. Speaking of banks, they have doors & vaults so you will have to find various keys or switches that will open specific doors & will eventually vault which, of course, is where you want to be. As you  progress in the game, the levels will rise in difficulty as well as expand in size. At some point you will be forced to decide whether you want to be greedy or play it safe since time is of the essence.

https://www.youtube.com/watch?v=F-f_YXAkYvM



ITEMS & TOOLS
[/b]
Various Items & tools you will find throughout your adventure.


Game Premise
The animal world has been turned upside down, inside out! All the animals once lived in peace & harmony. For the most part that is, because, well, some do get hungry at times. At some point, the Pigs got greedy. They had become infatuated with ideas of grandeur, riches & power. They had made promises to all of untold riches & a greater quality of life… if only they were to follow them. Promises were not kept & eventually their goal for domination was successful. In time, a hierarchy had settled in & the rats had fallen, amongst many others, at the bottom of the food chain. This is where you, the player, join the world of RATS. The rats have grown tired of being oppressed & gathered together to create a rebellion. Just like all respectable rebellions, they need to be well financed. “Red Eyes” who is the protagonist of the game & therefore, the character you will be playing, has agreed to steal what is most precious to the Pigs & to give back what is rightfully owned by all. Where best to take back the untold riches that the Pigs had taken from all the animals you ask… in their banks! Fortunately, Pigs are disorganized & leave money everywhere in their financial institutions but do not be fooled, it will not be easy since they are well guarded.


In-Game
The artwork of the world is not complete as of yet, but the following presentation should give you a good idea of what our direction is as well as the some of the game play mechanics.


MEET THE RATS FAMILY

Every type of guard you encounter has their own individual behavior & will react differently  if they spot you. One of the variations, for instance, is that even though the Pig Bossman is the slowest of the group, he will take more time to knock out therefore you will lose more time (you could say he is pig headed ah ah ah …hum.. ok. let’s continue).


RATS SCREENSHOTS







« Last Edit: November 07, 2014, 11:39:19 PM by joel@citeremis » Logged
joel@citeremis
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« Reply #1 on: June 02, 2014, 07:13:22 PM »


Hideout unveiled

We are currently integrating the hideout for the next alpha release. The hideout is the place where the player can choose his next mission, look at his progress and invest his precious time into crafting some tools and items. What do you think? Give us some feedback!



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joel@citeremis
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« Reply #2 on: June 02, 2014, 08:16:28 PM »

https://www.youtube.com/watch?v=Efd0T9DpbDE

Albert Breach play #RatsGame Alpha 01 and he is good at it.

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ephoete
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« Reply #3 on: June 03, 2014, 02:20:54 PM »

Good concept and level design. Who did that funky jazzy chiptune? Smiley
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Check out my Soundcloud! https://soundcloud.com/edgar-phoete
joel@citeremis
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« Reply #4 on: June 03, 2014, 03:20:35 PM »

Thanks! Smiley ephoete It's me the composer of the funky jazzy chiptune.

We plan to release the music soon (soundcloud first and we see after).

I wear many hats on this projet. Music composer, sound designer, webmaster, film editor.
The indie way.

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joel@citeremis
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« Reply #5 on: June 04, 2014, 03:01:06 PM »

Batch of #RatsGame music.

http://www.citeremis.com/new-music-from-the-indie-game-rats-time-is-running-out/




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joel@citeremis
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« Reply #6 on: June 18, 2014, 03:26:31 PM »

Our Rat is on fire. Cool feature in progress!



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tieTYT
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« Reply #7 on: June 18, 2014, 07:53:54 PM »

FYI, there's a typo in your devlog title.

Your game's description is intriguing, and it's one of the first devlogs I've read the description for.  That said, I don't really understand what gameplay is like from the first 4 sentences.  I think an animated gif of gameplay would help a lot.

I'd comment more, but I don't have a visual idea in my head of what the game is like.
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joel@citeremis
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« Reply #8 on: June 20, 2014, 06:00:26 AM »

@tieTYT
Ho thank's for pointing out the typo!

Im gonna work on the first 4 sentences to make it more clear.
Im gonna add some animated gif.

Thank's for the feedback!
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joel@citeremis
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« Reply #9 on: July 06, 2014, 12:38:16 AM »

Rats Time is running out Alpha3 On IndieGameStand Pay what you want.

https://indiegamestand.com/deal/

https://www.youtube.com/watch?v=lWs_Qooin9Q

Get Aztaka and Rats soundtrack if you beat the average.

We cant wait to have your comment on the alpha3.




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joel@citeremis
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« Reply #10 on: July 16, 2014, 05:12:49 PM »

We have been working non-stop & we are proud to announce the following elements that have been added in RATS since the last iteration:



New environment game mechanic:


Pressure plate doors












Upgrade your ability






Special Items







Fire Boots












New power up items:



Invisibility cheese





Reverse time cheese







Double coin cheese






Speed cheese particules








If you have some suggestion for new special item feel free to tell us.

« Last Edit: July 18, 2014, 01:19:44 PM by joel@citeremis » Logged
QOG
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« Reply #11 on: July 16, 2014, 05:32:56 PM »

I like the art style you have. I'm curious about the strategy and planning elements you mention--from what I see it seems like the gameplay is more like an arcade game, so I'm curious how that fits in.
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Savick
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« Reply #12 on: July 16, 2014, 07:59:47 PM »

It may be how you saved the gifs or something, but they all look like they're in slow motion? I like the art and think a rat is a great thief protagonist.
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joel@citeremis
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« Reply #13 on: July 16, 2014, 08:03:47 PM »

Thank you QOG

Yeah! It's more a arcade game but you have to make choice about bank you choose, how you spend your coin in special Items and how you play (if you play well you can choose what ability you upgrade first With the star).

You can choose to play safe or greedy and each choice can be a reason why you can't progress.

In the next iteration we gonna add a kind of FBI cat who follow(investigate) you in the map city where you choose which bank you rob. If you play to safe and don't grab enough coin in your consecutive heist the FBI cat get closer to you and if he catch you your game over.





 
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joel@citeremis
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« Reply #14 on: July 16, 2014, 08:11:32 PM »

Thanks for the feedback Savick!

Im a beginner in gif.
 I'm gonna check the problem with Gymp setting. I want these gifd faster for sure.
« Last Edit: July 16, 2014, 09:06:07 PM by joel@citeremis » Logged
joel@citeremis
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« Reply #15 on: July 17, 2014, 12:31:35 PM »

Rats tribute to Pac-Man – one of the most famous arcade games of all time!





Did you notice something special about the gameplay of Rats that makes you think of the classic arcade game Pac-Man ? Yeah, Pac-Man !? Who doesn’t know the animated pizza racing through a maze eating things with its absent-slice mouth?

 
In tribute to one of the most famous arcade game of all time and to honour his accessible gameplay ; easy to understand; simple and fun to play; where only one level design is enough to became addicted… but mostly for every nostalgic gamer who liked those kind of game; here is a special level of Rats built specially for you! With the 4 deadly ghosts…

Check the video with the remix of Pac-Man intro music :

https://www.youtube.com/watch?v=xZPvhrRDrQs
« Last Edit: July 24, 2014, 07:06:08 AM by joel@citeremis » Logged
joel@citeremis
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« Reply #16 on: August 04, 2014, 09:18:40 AM »

Download Rats time is running out soundtrack for free.

http://www.citeremis.com/download-rats-time-is-running-out-soundtrack-for-free/




Enjoy the music and watch for the second soundtrack soon.





http://www.citeremis.com
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joel@citeremis
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« Reply #17 on: September 25, 2014, 04:15:21 PM »

Gamers! Honorable Citeremis supporters! It is I, the one who writes posts that are so long they are in fact essays! Due to my continuous struggle to keep my posts short & the realization that, in its entirety, this original text was longer than all my previous one's combined, I knew the insanity had to stop. Therefore, I have decided to divide this topic into of series of bite size knowledge that will lapse over the next couple of weeks. Good, yes? It's like the gift that keeps on giving! MouahHA!

So, today, I will discuss the first iteration I was presented with & how the first overhaul came to be since I have joined this adventure. RATS has so far been through two iterations & we are now working on a THIRD version. Yes, you read correctly & figured what better time to start writing about the subject! Suffice to say, after much consideration, we decided, in the best interest of the game & your experience, that the present state of the overall style simply does not reflect enough the absurd premise & gameplay mechanics of RATS. Don’t be misconceived by our decision, we are proud of its present state, but we desire to push the cartoon style even further & that folks, is a subject for a later date.

When Jonathan revealed RATS to me (fig 1), it was clear that two major aspects needed to be addressed. The first being that the game lacked a distinctive artistic style & the world was visually too busy. Therefore my goals were to re-imagine the style as a whole & the art work would need to simplified. As far as originality is concerned, this in itself is one of the most difficult undertakings for any artist to achieve & a necessary one if a game is to stand out from this industry's fierce competition. I will elaborate further on the style in a future post dedicated to the characters since they are key to the changes that have been made in the environment. However I will mention that I felt it was necessary to keep the cartoon style in view of the game's absurd premise.

First version of Rats Environment

First iteration of RATS environment art

Regarding the necessity of simplifying the environment. First, due to the overwhelming amount of visual information that was presented, it was difficult to discern the various elements within the environment as well as keeping track of the characters even though they were moving. Mind you, the fact that the characters were all wearing hats in a top down view did not help either. Second, it is pointless to display so much detail since Rats, at its core, is about time & speed which does not permit the player the luxury to stop & analyze the artwork. More importantly, the player would need to be able to easily navigate through any given level which signifies that all the elements would need be clearly distinguishable. The final reason was influenced by our desire to eventually launch the game on mobile devices. Considering our labyrinth like levels, even if mobile devices are boasting incredible screen resolutions, which does affect the clarity & sharpness of images, the size of these screens limits the amount of information that can displayed. In the end, the approach I used to simplify the environment was simple (fig 2). I did not use any textures, the patterns were simplified to blocks of color with the incorporation of the occasional gradient, restricted the amount of colors used in each element & finally, I minimized the amount of details so as to focus on the overall shape as opposed to its content. Please note that not all the elements had been replaced or completed in Fig 2. It is a long & ongoing process.

The last point I want to mention concerns the angle at which the walls & doors were presented. By cause of the deadline we had to complete the game in, we wanted to keep the top down view of the game however the perspective of the levels was modified in order to minimize the amount of work I needed to replace. Besides the fact that the walls & doors were taking up so much real estate, working with angles on such a small scale renders the task more difficult. Furthermore, since our engine uses 2D art assets & in order to keep the logic of the perspective created by the walls, I would have needed to produce a greater amount of versions for each element pending on their positioning in a room & the direction they are facing. Consequently, since the transformation, I only need to create three versions of each element which are: side, front & back.

2nd Version of RATS environment

2nd iteration of RATS environment

On a quick side note & to be brutally honest about the visual esthetics of the first version, I really disliked it. So much so that I had warned Jonathan that I would only work on this project if my proposed alternative was accepted by the team. You might consider such an ultimatum to be harsh, however fact is, the very little free time I have with my children, wife, family & friends would be spent on the project & therefore, it had to be worthwhile. It was also necessary that the team was excited about the change since there is nothing worse than working on a project that you hate looking at. Especially those days when you are tired, stressed & a milestone is around the corner. Besides, I wasn't a complete ass about it, my goal was not to force the team to restart the code from scratch but I did create some headaches. In the end, unless they have lied to me to this point, we are proud of RATS & glad we took the leap. Well, I know I am anyways & the feedback has been positive so far.

After all that said, I want to leave by teasing you with a glimpse of the work I have been doing as of late & in my next post, I will continue this series by focusing on our new & improved art style! Until next time, same site, same batcave.

Teaser of RATS Revised Environment Art

A snazzy looking typewriter if I do say so myself

If you are in a reading mood today you can also check out:

From my main sound man, Joel: Concept behind rats game soundtrack composition http://www.citeremis.com/concept-behind-ratsgame-soundtrack-composition/

From the outstanding programmer Danny: Particle effects are charming! http://www.citeremis.com/particle-effects-are-charming/

Off Topic: E3 Review & my comfortable shoes http://www.citeremis.com/e3review/

Alex

 
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joel@citeremis
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« Reply #18 on: September 25, 2014, 04:49:15 PM »

Rats Time is running out level: 19

https://www.youtube.com/watch?v=R6Tnyb6lC8Q

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joel@citeremis
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« Reply #19 on: November 07, 2014, 11:48:14 PM »

There will be RATS at MIGS 2014!



That’s right, you read correctly! We will be at MIGS presenting the latest updated alpha of RATS! So if you are going to be at the MIGS we would be stocked to meet with you. Visit us & let’s talk RATS, development & games.

However, if you cannot make it Citérémis supporters, do not fret! This announcement signifies that an update will be made available for all you very soon to all of you who have supported us so far. Unfortunately we do not want to set a launch date just yet because we are simply not ready. With the implementation of the new game play came with it, unfortunately, a number of unwanted kinks that we need to iron out. On the upside we are proud of what we have accomplished so far & we believe that it is worth your patience. We just want to make sure, that you, whom have supported us from the get go receive the most with the least frustrations. Lets face it, there will always be bugs, that is the nature of bugs, but we want to minimize the amount of these creepy crawlers as much as possible. What is important & exciting, & you will have to take my word for it, we are near! During the MIGS we will be presenting a short demo of the latest game play & we want to put together the next alpha for you at a later date.

In the end, oh majestic Citérémis supporters, we have not forgotten you & we are excited for you! Thank you again & we will keep you up to date.

ACTUALLY, that’s not all folks! We are so excited & we just can’t hide it… (I have to stop writing at such late hours) that we also want to take this opportunity to finally unveil the two latest characters of the RATS family! Hope you like, enjoy, have a great one

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