All right, I'll accept that it's a waiting game. It doesn't seem like there's an overall goal, though. If I'm going to wait, I want to get more out of it than a simple upgrade or my fiftieth extractor. I think the game needs more things to buy once you get a lot of resources. Even unlocking "Tech" gives me the message that tech increases extractor power. I thought it would be something new.
This game have a limits, a end (I did not yet done).
I don't want this game become hardcore, but I can think to introduce a new element in the game. In early versions, the "Tech" are more complicated and I had to simplify.
Bug? When I went to continue my game from yesterday, a tutorial message popped up even though I already saw them all last time. I think it would be good if tutorial messages went away when clicked on or something. I don't like not being able to get rid of them.
Hmmm do you remember what message was? I show the current tutorial for the current mission.. And I think this help, isn't it?
-Next version: remove tutorial when click it. Good idea.
I think it would be good if the resource zones showed what's in them once I know. Maybe just put an "O" or a "Cl" in the square once the player's actually extracted something. (Update: I see that it does that, but not right away...why not?)
-Unlock zome -> clear: I want the user "explore", and have a difficulty. He must learn where each element is.
-Level up -> show elements: User already know the zone.
Edit: What do the extractor power levels actually mean? I can't find any numerical connection between the power an extractor has and the amount of element it extracts per second.
Ok, go to STATS screen "auto" it's the number of atoms per second each extractor extract.
If you have 4 extractors in 'H': auto power x4 = number of atoms increased every second.
The "auto power" is the sum of some factors: upgrade, user level, tech, ...
Why do molecules sometimes appear on the screen?

Hmmm you click it? The idea is you get bonus from the elements in the molecula clicked.
I hope people understand they must click it... I need make a tutorial?
The Tech screen tells me I need to make water. Why does the molecule I can make change all the time? Do I just need to wait for water to show up? Also, the button for "Sell" was clickable for an instant when the entry was changing.
I you only make water, it was too boring. When change the molecule, you must change the extractors to a new position.
Thanks for this bug report, I have a lot of problems with this 0.1 seconds to check and disable options

The Up and Down arrows for upgrading tech level seemed non-functional. I realized later that there was an upgrade for it, but it seems broken if the player doesn't know that.
OK, I hide it in future version.
It would be nice if the main screen showed which molecule is currently available on the Tech screen. It would also be nice if the Tech screen showed the chemical composition of the current molecule.
Good idea show the active molecule in game screen.
About know the composition, I don't show it. You can move extrectors "trial and error" or...

Wikipedia

I have to confess that I don't really understand the "Idle" style of game. It seems like the sort of thing a person might leave running in the background, but the way Tech is set up, they can't or they'll miss the molecule they want/need to build next.
Correct! If you do nothing, you can "win the game", but you need years. More active -> more fast win.
The molecules in screen it's only to check if user isn't afk.
Edit: It's possible to buy something you can't afford if you have half the right amount and you select the same element in two slots. If you click on the upgrade button fast enough, it'll work.
Bugs, bugs, bugs...

Thanks for your report and for your time playing, it help a lot and make me happy.
