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TIGSource ForumsCommunityDevLogsSUPER III Mobile
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Author Topic: SUPER III Mobile  (Read 93011 times)
clockwrk_routine
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« Reply #400 on: August 19, 2014, 06:09:26 AM »

good luck guys!
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pnch
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« Reply #401 on: August 19, 2014, 06:45:49 AM »

Good luck! (bumping it over my thread Wink)
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jctwood
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« Reply #402 on: August 19, 2014, 07:51:31 AM »

Very exciting! Good luck.
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premonster
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« Reply #403 on: August 19, 2014, 08:17:12 AM »

Where is it?
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Rebusmind
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« Reply #404 on: August 19, 2014, 08:24:37 AM »

Still in the future.
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<a href="http://www.indiedb.com/games/life-on-mars" title="View Life on Mars on Indie DB" target="_blank"><img src="http://button.indiedb.com/popularity/medium/games/65022.png" alt="Life on Mars
Zack Bell
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« Reply #405 on: August 19, 2014, 08:31:30 AM »

Thanks, everyone!  Tears of Joy

Where is it?

We're uploading small video edits to both YouTube (for Steam) and Kickstarter, as well as prepping our website, indieDB, and devlog updates for the launch.

WE WILL LAUNCH WITHIN THE NEXT FEW HOURS!
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Manuel Magalhães
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« Reply #406 on: August 19, 2014, 08:36:39 AM »

yessssss
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Superb Joe
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« Reply #407 on: August 19, 2014, 09:52:34 AM »

why isnt programming part of the game development pie chart
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SUPER 91
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Make games, not enemies.


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« Reply #408 on: August 19, 2014, 11:27:31 AM »

why isnt programming part of the game development pie chart

It is explained in the KS. Basically, the programmers just have overly supportive families that offer food and shelter. Or something. We want the KS to be as light as possible and have reserved our funds for the artists and composer working on our team.  Smiley

WE ARE LIVE! OP was updated to reflect this!
https://www.kickstarter.com/projects/super91/super-iii


« Last Edit: August 19, 2014, 12:08:48 PM by SUPER 91 » Logged

joseph ¯\_(ツ)_/¯
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« Reply #409 on: August 19, 2014, 11:28:36 AM »

You should put the text "super 3" in there somewhere so it's googleable without typing in your obnoxious name.

good luck!
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Zack Bell
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« Reply #410 on: August 19, 2014, 11:39:10 AM »

You should put the text "super 3" in there somewhere so it's googleable without typing in your obnoxious name.

good luck!

Haha, probably a good idea. <3

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Reilly
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« Reply #411 on: August 19, 2014, 12:11:21 PM »

Missions -
"IMAGE OR GIF HERE"

"printed in high qualify glossy paper"
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Zack Bell
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« Reply #412 on: August 19, 2014, 12:18:30 PM »

Missions -
"IMAGE OR GIF HERE"

"printed in high qualify glossy paper"

HAHA, yep. Fixing! Thanks  Coffee
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Bobert
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« Reply #413 on: August 19, 2014, 02:41:35 PM »

backed you guys on kickstarter as soon as i heard the news. hope it goes well! i'm definitely gonna be helping spread the word on tumblr
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Zack Bell
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« Reply #414 on: August 19, 2014, 02:52:08 PM »

backed you guys on kickstarter as soon as i heard the news. hope it goes well! i'm definitely gonna be helping spread the word on tumblr

Thanks, man. We appreciate it! I'm announcing all this via Reddit, IndieDB, etc, etc, etc NOWWW ish.
EDIT: If you don't follow my annoying tweeting, I am very appreciative of our first $1K of support :D
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AleHitti
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« Reply #415 on: August 20, 2014, 05:44:01 AM »

Just a quick update. This is what the numbers look like on Steam after about 18 hours. Thanks for all the support!

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TheChaoticGood
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« Reply #416 on: August 20, 2014, 08:29:31 AM »

Still no artist officially on board with this! Not to say that I haven't seen a few mock ups that I enjoy though.




Potential Boss Room

Is this how you prototype your levels? It's very simple but I like it.
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Zack Bell
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« Reply #417 on: August 20, 2014, 12:59:49 PM »


Is this how you prototype your levels? It's very simple but I like it.

That is what the prototype looked like a few hours into development! Smiley
It didn't take long for Hunter to replace those blocks w/ pretty stuff.



In other news, we have been live on Kickstarter and Greenlight for roughly 24 hours. The first day went fast and none of us could have prepared for the constant barrage of phone text alerts and emails. It has been fun and surreal. We are still pretty nervous, but very excited.

You can see the first KS Update, here: https://www.kickstarter.com/projects/super91/super-iii/posts/958721

We're approx. 4.5% of the way towards our goal! If you can't afford to back a lot of projects, please consider sharing or voting on Greenlight. Thank you all so much!
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Zack Bell
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« Reply #418 on: August 20, 2014, 05:30:04 PM »

Destructoid feature :D

http://www.destructoid.com/super-iii-is-worth-a-look-for-fans-of-super-meat-boy-279930.phtml
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TheChaoticGood
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« Reply #419 on: August 20, 2014, 05:42:57 PM »


Is this how you prototype your levels? It's very simple but I like it.

That is what the prototype looked like a few hours into development! Smiley
It didn't take long for Hunter to replace those blocks w/ pretty stuff.



In other news, we have been live on Kickstarter and Greenlight for roughly 24 hours. The first day went fast and none of us could have prepared for the constant barrage of phone text alerts and emails. It has been fun and surreal. We are still pretty nervous, but very excited.

You can see the first KS Update, here: https://www.kickstarter.com/projects/super91/super-iii/posts/958721

We're approx. 4.5% of the way towards our goal! If you can't afford to back a lot of projects, please consider sharing or voting on Greenlight. Thank you all so much!


Wow you got your prototype down in hours O_o.
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