You'll probably get more feedback if you say at least a little bit about the game here.
Anyway, it's all right. I'll make some comments, but know that I'm not really a fan of "score attack" games most of the time.
-I hate that I can't skip the story. Skippable cutscenes are, in my opinion, a must. People who played once might not want to play multiple times if they have to sit through that every time. The tutorial message also takes ages to disappear.
-I really dislike the controls. They feel completely backward to me. Most keyboard-controlled games I've played in the past few years have had jumping on the left and firing on the right.
-I felt like the gravity was too strong and the weapon never felt like it accurately went where I wanted it to. This meant that I eventually ended up just jumping and shooting randomly rather than bothering to try aiming.
-I really dislike the mix of different pixel sizes in the art. I find it incredibly unappealing as a whole, despite the fact that I kinda like the individual pieces (except the bullets).
-The stomping was a nice idea. It got me out of a few bad situations.
-The music's pretty good.
-Big issue: Because the "only three shots" thing only applies in the air, I can easily just jump constantly while shooting and make a wall of three-shot columns that nothing can get through. Maybe a "three shots on-screen" limit would work better.
First of all, thanks for taking the time to write, I know that the quality of the things that I make is very low but you keep trying my games and I really apreciate your awesome feedback.
As you can see it was made very quickly, at least for me and I´m aware of the several problem you notice.
For graphics, I cant draw anything, its not my thing, I´m constantly using oryx spritesheet and aiming to make something at least enjoyable.
I´ll tune the game and I hope you can try the new version.
I´ve added a description, is that ok or it needs more detail?
Thanks again.