At first I thought the idea is to take a photo of a room and then race all over it, or something in those lines.
What are some of the interesting features of the game?
You are the second person to think the racing will involved augmented reality. As interesting as that would be there will be no augmented reality
Right now the interesting features are unique items, the settings of the maps, and environmental interactions. If you are in the backyard map environmental interactions may consist of dodging water droplets from a sprinkler or little mud slides caused by over watering. You may have to watch out for bugs that could chase you throughout sections of the map and other similar things.
Also the combination of these features with top down racing may be an interesting feature. I have never seen a top down racer have such features before. Although if anyone has seen a top down racer with these features, do tell!
Are you aiming for a simple yet addictive game?
For the most part, yes. Imagine Mario Kart style simplicity and addictiveness.
Why does such a game need funding like Kickstarter?
I've mostly outlined the reasons in the goals section of the first post: "to hire others who are more skilled in programming and maybe someone to help with the design workload. Raising funds would also help with sound design, buying rights to game engines, and an assortment of other game development related tasks."
Right now this game has no funds and I am lacking the skills to do everything on my own so I am limited on what features can be added. Raising funds through an internet campaign would allow the game to come to a polished and completed state.
One of my main concerns would be the control scheme. Do you plan on using
- "Up" is acceleration, "left" and "right" rotate, or
- "Up" is up, "left" is left, "right" is right, "down" is down?
Honest question, did you try out the prototype demo? The controls as of right now and likely to stay that way are "UP" as acceleration with "left" and "right" rotating the vehicle. This is more like how you actually drive a vehicle and allows for slight a slight drifting in the corners. The controls will likely stay this way.
You might want to look up what a pocket rocket is... and then probably consider changing the name of your game.
Hmm, yea I had found that out, was after I came up with the name. I thought the name similarity wouldn't be a problem but seems like there may be issue. Problem is, if I change the name, I have no idea what else to change the name to.
Thanks for all of the questions and concerns everyone, very appreciated.