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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsScriptableObjects in Unity and how/why you should use them!
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Author Topic: ScriptableObjects in Unity and how/why you should use them!  (Read 2205 times)
koujaku
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« on: June 18, 2014, 08:51:33 AM »

I <3 ScriptableObject. I wrote this a little while ago, it's intended for intermediate level Unity developers! I've struggled for a long time to find a good way to store data in Unity, and this is my solution~ I've been using it in all my recent projects with great success so far =D

http://maluoi.blogspot.com/2014_05_01_archive.html#6560970478728741840
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dougvfx
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« Reply #1 on: August 05, 2014, 11:22:59 AM »

Really glad you posted this. I too had issues with needing to pass data around in Unity. Thanks.
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