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TIGSource ForumsCommunityDevLogspsyscrolr - NorsePsychic Wii U game (APRIL 2ND RELEASE)
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Author Topic: psyscrolr - NorsePsychic Wii U game (APRIL 2ND RELEASE)  (Read 12656 times)
Ashodin
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« on: June 21, 2014, 02:48:17 PM »



Welcome to the world of psyscrolr, a tale of a young man outcast from his society by gaining powers he never wanted or had. The Scrolr, which is the main character, must find his way through the beautiful landscapes while solving puzzles, fighting enemies, and uncovering the truth of his world while being hunted by the Magi; a sect of wizards who wish to put an end to the Scrolr's new powers.

Utilizing the Wii U GamePad, interact with the world directly as you make contact from your world to the Scrolr's world. Move objects, shoot fireballs, block hits... the touch is your greatest weapon.

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« Last Edit: March 30, 2015, 07:26:24 PM by Ashodin » Logged

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psyscrolr
SolarLune
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« Reply #1 on: June 21, 2014, 04:16:26 PM »

Sounds interesting. Is this going to be a big open-world-ish game like Zelda, or will it be more linear? Will there be RPG elements or any elements of progression?

EDIT: I like the art, too, though the green ground is a bit weird (since the blocks just appear to be floating in the middle of it).
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Ashodin
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« Reply #2 on: June 21, 2014, 06:31:49 PM »

Game will be Stage based like Mario. During each stage, a mural section will show up explaining more history/foreshadowing, as well as a mid-boss. Puzzle sections will come up in between the combat, allowing you to take time and enjoy. Each Stage will have a boss that is a combination puzzle/combat.
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Jared C
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« Reply #3 on: June 21, 2014, 07:37:47 PM »

Hey guys, I'm doing the art for this! .n_n.
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Jared C
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« Reply #4 on: June 21, 2014, 09:30:53 PM »

Working on some ruined architecture!

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Zack Bell
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« Reply #5 on: June 21, 2014, 09:36:50 PM »

Loving the visuals and the overall concept. Keep it up  Smiley
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Ashodin
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« Reply #6 on: June 23, 2014, 04:08:45 PM »

Working hard on getting the first level together!
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Ashodin
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« Reply #7 on: June 25, 2014, 10:50:28 AM »



IT LIVES
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Ashodin
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« Reply #8 on: June 28, 2014, 11:44:41 AM »



Slice slice slice
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Ashodin
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« Reply #9 on: July 03, 2014, 06:42:55 PM »



Twigman!
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psyscrolr
Ashodin
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« Reply #10 on: July 04, 2014, 10:19:45 AM »

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« Reply #11 on: July 04, 2014, 11:51:18 AM »

Where are the scarf physics?
I can't see the scarf physics!
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sakuyo
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« Reply #12 on: July 04, 2014, 06:48:28 PM »

dang, this looks really good. the player character doesn't quite seem to fit in with the rest of the art stylistically, is this intentional, to highlight his 'otherness'?
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Ashodin
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« Reply #13 on: July 04, 2014, 07:34:42 PM »



Nah all the humans look that way!
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Ashodin
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« Reply #14 on: July 04, 2014, 08:44:08 PM »



ahhhhhhhhh
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LightEnt
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« Reply #15 on: July 04, 2014, 11:35:53 PM »

scarrrfff physicsssss
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sakuyo
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« Reply #16 on: July 05, 2014, 10:09:06 AM »

Nah all the humans look that way!

cool, look forward to seeing them.

the scarf looks awesome - is that a pre-made animation, or procedural?
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Ashodin
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« Reply #17 on: July 05, 2014, 04:39:07 PM »



Boars know not to leave their bluffs.
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« Reply #18 on: July 05, 2014, 05:07:03 PM »

I suggest you chose one light direction, and stick with it for all graphics, so all things are lit from the same angle. You've got discrepancies here and there. The look of the game will be more coherent if you have a unified "lighting direction" in your sprites.
Great scarf physics bro.
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Ashodin
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« Reply #19 on: July 05, 2014, 07:31:34 PM »

Nah all the humans look that way!

cool, look forward to seeing them.

the scarf looks awesome - is that a pre-made animation, or procedural?
It's sprite manipulation through event code in Construct 2.
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