SOTA is a turn-based, tactical squad-level wargame, covering battles from WW2
A player controls individual tanks, infantry groups and artillery. Units have attributes like experience, morale and suppression which all affects how a unit perform on the battlefield.
I'm taking a realistic approach here. Tanks are harder to destroy from front than behind, different guns have different armour penetration values. Infantry will take cover if under MG fire and will flee from a totally hopeless situation.
I'm currently building an engine and designing the game. Still have not decided the scale of game, which nations/units comes first, how many maps/scenarios, campaigns?, multiplayer? etc. Will update this as soon as I know.