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879974 Posts in 33014 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 11:48:07 AM
TIGSource ForumsDeveloperCreativeAudioMistress Increpare's Music Challenge [Briefs Out]
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Author Topic: Mistress Increpare's Music Challenge [Briefs Out]  (Read 21219 times)
Mr. Yes
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« Reply #150 on: January 30, 2009, 02:24:39 AM »

I guess now it's time for Mistress Increpare's Game Challenge!

*everyone sighs and collapses on to the floor in exhaustion* 

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increpare
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« Reply #151 on: January 30, 2009, 03:36:07 AM »

I would happily do it, though I may decide to change my rôle.

Is there any other desire for such a thing as might a competition constitute?

I'll PM derek, see when a good time to 'slot one in' would be, if there be interest.
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agj
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« Reply #152 on: January 30, 2009, 03:25:05 PM »

Slot one in, eh?

Personally, I like this more in the context of music than in the context of games. A song is much faster to make, and I'm sure that if the same sort of event were to be made, but with games, most people would just not finish.

On the other hand, if it were timed, kind of like the KOTM, it could be pretty interesting.
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Kekskiller
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« Reply #153 on: January 31, 2009, 12:38:40 AM »

Slot one in, eh?

Personally, I like this more in the context of music than in the context of games. A song is much faster to make, and I'm sure that if the same sort of event were to be made, but with games, most people would just not finish.

On the other hand, if it were timed, kind of like the KOTM, it could be pretty interesting.

I totally agree here. Also games don't have the traditional structures of music, means mostly everything can be a game. And lets think about technical aspects: not everyone can program/edit spefic features like physics or portals (okay, that's a bit over-the-top...). If there where a challenge like that, we should concentrate on logical things, simple mechanics and stuff that isn't hard to learn, but difficult to arrange! (multi-genre games or games with a specific mood/palette/quest arrangement)
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