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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsCloning Zelda link's awakening [C#/MonoGame]
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Author Topic: Cloning Zelda link's awakening [C#/MonoGame]  (Read 3910 times)
Meei
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« on: June 22, 2014, 12:51:32 PM »

Hello everyone,

I thought I should share a video serie I have been working on for a while. It's not a full blown tutorial but I show a couple of concepts when working with an RPG.

So what do I do? Well I speed code through different concepts from Zelda Link's awakening and then share source code at the end.

Things that you will find videos about:   Sprites, input, animation, collision, tiles and maps, NPC, enemies, camera, screen, editor and a lot more.

The reason that I do these videos in a more "speedy" fashion is time. But I still hope some people will like it and I'm open for feedback if there are some parts that could have been done better.

Link to videos: https://www.youtube.com/playlist?list=PLD2t5VOqzPm-IwgQwgmXpmLajQlcCwvBD
« Last Edit: June 22, 2014, 01:12:09 PM by Meei » Logged
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