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RasmusDeguchi
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« on: June 23, 2014, 12:08:42 AM »



A child with an odd ability stuck in a strange land. A dangerous natural environment inhabited by a strange civilization. Vane is an open-world adventure game based on mystery and exploration.

Hey folks!

My name is Rasmus Deguchi and I'm the noisy end of Friend & Foe games, an independent studio formed by me and four other moderately handsome fellow artists & wannabe coders out here in Tokyo. This marks the start of our devlog for Vane, a strange adventure game that we are all very excited about. We are super stoked to be here and show our progress, and look forward to posting updates and hearing feedback. Currently we have an early prototype that we continuously build and expand on and things are progressing pretty well. Rui Guerreiro, the main creative force on the project, will be the one taking over most of the devlogging from here on out as soon as I shut up.

Vane is a single player adventure about exploring a world and it's mysteries, and about unraveling the forces behind this strange land. As such we will have to balance some story reveals without spoiling too much, so apologies in advance if things sometimes are a little vaguer than you'd like - it's our goal to be as forthcoming about the game as possible without ruining things.

Friend & Foe is made up of Ivar Dahlberg, Rui Guerreiro, Thomas Lilja, Victor Santaquiteria and myself - five guys who've spent lots of time as artists in the game industry and long ready for the indie adventure. Rui and I used to work together at Sony on The Last Guardian, and the other guys have numerous big-league titles under their belt, like Bionic Commando, Battlefield 3 and Killzone. In a lot of ways we know what we're doing, but at the same time we are all noobs at this. Watch us try to figure it out Smiley

All in all we are super excited to finally go indie and share our development with the world. We hope you'll like it too.

Giffage!







« Last Edit: January 24, 2017, 05:58:53 PM by RasmusDeguchi » Logged

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NemoDev
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« Reply #1 on: June 23, 2014, 02:07:28 AM »

Oh shit! I just read the news about you guys starting a studio, you're doing a devlog here too? Awesome! Definitely following this

Good luck with everything and getting as close to that crazy vision as possible
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Nate_G
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« Reply #2 on: June 23, 2014, 02:08:39 AM »

This is tremendously exciting. I love the look of it, and I'm all for exploration based games. I'll be following this very closely!
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Overpass
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Triturus
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« Reply #3 on: June 23, 2014, 02:48:20 AM »

Those environmental effects look amazing
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Golds
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« Reply #4 on: June 23, 2014, 03:01:57 AM »

this looks absolutely stunning
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« Reply #5 on: June 23, 2014, 03:09:59 AM »

o god
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jiitype
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« Reply #6 on: June 23, 2014, 03:22:02 AM »

Wow, this looks really damn sexy. How long have you guys been working on this?
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Xtra Mile
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« Reply #7 on: June 23, 2014, 03:24:29 AM »

I'm getting a Journey vibe here. Nice!
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TinyAngryCrab
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« Reply #8 on: June 23, 2014, 03:37:58 AM »

What're the technical details? You guys using unity/your own in-house engine? Any information on how you are achieving those effects etc?
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Tronz
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« Reply #9 on: June 23, 2014, 03:41:39 AM »

Wow, I just stumbled upon this game earlier today. Loving the solid art direction, helps having a team with artist backgrounds  Wink

Btw, you guys should check out the thread happening on Neogaf, people are really liking what they have seen so far
http://www.neogaf.com/forum/showthread.php?t=842654

Keep it up! I'll be following along
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RuiGuerreiro
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« Reply #10 on: June 23, 2014, 03:52:22 AM »

Wow, this looks really damn sexy. How long have you guys been working on this?

Development on Vane started around March, It grew from a prototype that I did on my own for the first two months, with Thomas joining me early on with sound design, and last month Rasmus and Ivar joining in too.
So it actually had a slow start.
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RasmusDeguchi
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« Reply #11 on: June 23, 2014, 03:56:44 AM »

We've seen the NeoGAF thread, yeah Smiley Thanks guys for the warm reception so far! We've been lurkers here for quite some time so it's great to finally contribute with something.
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RuiGuerreiro
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« Reply #12 on: June 23, 2014, 04:06:42 AM »

What're the technical details? You guys using unity/your own in-house engine? Any information on how you are achieving those effects etc?

We`re using Unity for all our Projects, I`ll go more in-depth on how we achieve some of the effects later on.
Keep watching this space.
And Thanks again everyone for the really positive feedback so far Grin!
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« Reply #13 on: June 23, 2014, 07:30:40 AM »

Holy crap! This honestly looks more interesting than The Last Guardian. Looking forward to following the progress!
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Aquanoctis
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« Reply #14 on: June 23, 2014, 07:59:03 AM »

Looking good! I'll def be following this
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XRA
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« Reply #15 on: June 23, 2014, 08:00:25 AM »

absolutely beautiful, this has made my morning, great to hear you're using Unity as well.
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nelson
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« Reply #16 on: June 23, 2014, 08:04:48 AM »

Man this looks terrific guys
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Audiosprite
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« Reply #17 on: June 23, 2014, 08:23:41 AM »

Hot dang
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CNIAngel
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« Reply #18 on: June 23, 2014, 09:06:33 AM »

This is looking really nice. Gonna follow this devlog.
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TautNerve
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« Reply #19 on: June 23, 2014, 09:41:47 AM »

Looks great, I like the aesthetic quite a lot.
Very interested in hearing out more about the game mechanics.
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