So currently I'm working on a game called the Mother Goose Demolition Company. It's a match-3 game about destroying structures.
The basic story is that the character, Mother Goose runs a demolition company that is helping out a farmer. During the course of the story, the player discovers Mother Goose is in fact, something of an anti-hero, in that she is causing environmental destruction by forcing woodland creatures off of their native lands.
The main idea is to play with all the notions put forth by Republican right-wing propaganda- the rights of industry, the ideal of the gentleman farmer, and anti-immigration bias (By leeway of Canadian antagonists)
The art and story feel I'm trying to get basically stems from books like this
Tea Party Coloring Book
http://www.amazon.com/Tea-Party-Coloring-Book-8-5x11/dp/193526656XTed Cruz to the Future
http://www.amazon.com/Ted-Cruz-Future-Coloring-Activity/dp/1619530953/ref=pd_sim_b_1?ie=UTF8&refRID=09EAWRK7734SWCMJ22ESSo within that soup of Republican rah rah I'd like to address guns and the 2nd amendment. One of the story points would be that the wilderness animals get a federal injunction to stop the demolition of their native homes, so the farmer and Mother Goose decide to 'Get Constitutional'
I'd do this by giving Mother Goose a special ability to use a gun, an AK-47, in order to shoot the 'gems' in the match-3 game to destroy them and remove them from the board.
I think it's pretty comical to see Mother Goose with an AK47 raining bullet hell on her enemies, but it would definitely take the game into a darker, less little-kid friendly territory. Right now the game is very little kid friendly- the AK47 would probably move it from the 6 year old segment to like the 10 year old segment.
So that's my quandry- should I put in the gun to make a really subtle story point, or leave it out because frankly it's not that necessary to gameplay, and it might make people avoid the game who would otherwise play?