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1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 18, 2024, 11:41:33 PM

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Thunderhorse
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« Reply #20 on: July 11, 2014, 11:53:51 AM »

Case just finished this new track that we're excited about, so we decided to post it. Let us know what you think! Smiley https://soundcloud.com/kc_portman/laser-fury-abundance-of-echoes
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Thunderhorse
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« Reply #21 on: July 12, 2014, 09:42:29 AM »


Testing out how palette swaps will look in online co-op play. Also added a couple new enemies and working on starting animations this week.

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PRDXCL
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« Reply #22 on: July 12, 2014, 09:44:20 AM »

HOT
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DeadAlienCult
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« Reply #23 on: July 12, 2014, 12:04:18 PM »

would love to see footage of this!
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Thunderhorse
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« Reply #24 on: July 12, 2014, 01:42:35 PM »

HOT
Wink
would love to see footage of this!
Hopefully soon! Good amount of animation and particle work to be done before we will want to show in-game footage.
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Thunderhorse
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« Reply #25 on: July 14, 2014, 02:27:42 PM »


Designing boss #4 today.
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noumenus
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« Reply #26 on: July 14, 2014, 03:55:17 PM »

looks good, can't wait to see him animated

The blue is a bit loud
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LightEnt
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« Reply #27 on: July 14, 2014, 05:28:14 PM »


Testing out how palette swaps will look in online co-op play. Also added a couple new enemies and working on starting animations this week.



Wow those are brilliant! The run cycles have so much personality.

Excited to see more from this, will be paying attention
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Thunderhorse
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« Reply #28 on: July 14, 2014, 07:28:04 PM »

looks good, can't wait to see him animated

The blue is a bit loud

Thanks for the feedback. He belongs in a very different environment to this one, we'll keep the blue in mind once that one is built.



Wow those are brilliant! The run cycles have so much personality.

Excited to see more from this, will be paying attention

Glad you think so, and thanks for following! Smiley
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Thunderhorse
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« Reply #29 on: July 16, 2014, 09:35:16 AM »



Finishing up that boss design. This one isn't alone.
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« Reply #30 on: July 23, 2014, 08:59:05 PM »

You better make some footage before we start protesting and force you. But don't feel rushed.

Just make some darn test footage for this beautiful game.

Do it.


 Hand Shake Left Waaagh! Hand Shake Right
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SolarLune
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« Reply #31 on: July 23, 2014, 09:21:11 PM »

Love that brawler's run. I like it when characters have unarmed fighting styles in games. Anyway, great art and animation!
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Thunderhorse
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« Reply #32 on: July 24, 2014, 11:27:38 AM »

You better make some footage before we start protesting and force you. But don't feel rushed.

Just make some darn test footage for this beautiful game.

Do it.


 Hand Shake Left Waaagh! Hand Shake Right

We're working hard on gameplay! Things have been quiet as we get animations in order, but hopefully some in engine footage to show next week. Wink

Love that brawler's run. I like it when characters have unarmed fighting styles in games. Anyway, great art and animation!

Thank you, glad you like the style!

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Green Gospod
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« Reply #33 on: July 24, 2014, 11:41:49 AM »

Duuuuuuuude. Where all the lasers?
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The Translocator
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« Reply #34 on: July 24, 2014, 12:11:23 PM »

Looks very nice. Considering the style and implementation of online play, why aren't you making this a MOBA? It seems like it would be one.  Huh?
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Thunderhorse
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« Reply #35 on: July 24, 2014, 02:47:16 PM »

Looks very nice. Considering the style and implementation of online play, why aren't you making this a MOBA? It seems like it would be one.  Huh?

We started this out with the intention of creating an online co-op game, not a competitive MOBA, bit big of a switch.

Duuuuuuuude. Where all the lasers?

Coming soon. Wink
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Thunderhorse
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« Reply #36 on: July 25, 2014, 12:34:43 PM »

We have a lot of animations coming in, progress is great, but I don't want to be posting too many raw animations that are not in engine. So for right now, here's an enemy death animation. Smiley

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« Reply #37 on: July 25, 2014, 01:31:00 PM »

Please don't make this anywhere near a MOBA.  Beg

Slow diablo style point and click fighting, "free to play", horrible community, focus on replayability (even if it's boring), ext, ext.

MOBA style design is everything that turns me away from certain games.
No offence meant to anyone who likes MOBAs, I just REALLY don't.  Big Laff
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The Translocator
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« Reply #38 on: July 25, 2014, 06:36:52 PM »

Actually what I meant is that the game looks similar enough to some mobas (lots of smaller enemies, online play, AoE attacks, skill trees, control a single character) that it would be simple enough to convert to a moba after the coop is done. Personally I initially regarded Mobas as boring, but then I played one where I didn't feel like I was being "Crushed" just because I was new to the game and loved it. This conversion of coop to moba would be pretty easy to do- just make a 2v2 mode with the same upgrades that you already have but some objective you have to complete to win on a symmetrical map. I think it would pretty easy to do if you feel like it and your netcode is good enough to handle PvP.
I know I would play it. I've never heard of a retro moba before, so that could be your USP.
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Belimoth
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« Reply #39 on: July 25, 2014, 07:05:32 PM »

Cool art! Pet peeve: using your product as mouthpiece, maybe talk more about who's working on this in the thread. TJ Thomas, whoever is managing this account, etc.
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