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TIGSource ForumsCommunityDevLogsStardust Vanguards - Now Available On Steam & Humble!
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zanrai
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« Reply #20 on: August 13, 2014, 11:05:54 PM »

A few more new levels. Smiley












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zanrai
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« Reply #21 on: August 15, 2014, 11:22:23 PM »

Prepping for our press demo push.

Man, polishing a lot of features. We're getting pretty close to having everything nice soon. Fixing up levels, squashing bugs, a new countdown animation, and now finishing up a few last minute UI fixes. We had some issues getting NPCs navigating complex levels, but our programmer Simon was able to nail that down and get that working too.

We're very close to having everything finished in the core game. Then we'll finalize a few new modes and the game will be ready for a proper release. Of course, right now we still have our press demo to focus on.

A new press kit fixed up too! http://www.zanrai.com/press/

Here's hoping everything goes well. We're aiming to get the press demo out early next week, so fingers crossed everything goes well. It feels like most of my time is spent marketing these days. o_o
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« Reply #22 on: September 03, 2014, 12:26:15 PM »

We're finalizing our new gamemode "Space Ball". It's basically a hybrid Soccer and Capture the Flag mode where you return a ball back to your base. Its super fun to play because your reinforcements can help push the ball around, and even though players can't be killed by the ball, npcs can explode when the ball knocks into them. It's really fun to watch. Smiley

We're super super close to finalizing the game. Just a few last minute touches. Like getting marketing material ready to go. We whipped up a new square logo, I think it's much better than our older one.

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zanrai
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« Reply #23 on: September 11, 2014, 05:24:32 AM »

New track from the games OST uploaded to Youtube:



I think it's my favorite track from the game, but I'm really proud of a few of the tracks honestly. Smiley

And new images from our new and improved backgrounds! They have more flowy things going on instead of just empty space. The empty space background still exists certainly in some of the more busy levels, but for the stages that don't have too much going on I figured it might break up the monotony of the designs, and I think it helps.






Here's a vine clip of some subtle background movements too. I've overhauled our backgrounds, added some subtle little movements and extras all over. https://vine.co/v/Ou3LnqXUIt6

And I've also added spotlights around to accent levels too.

And here's a new stage where you can get blocked in if you're not careful. It's probably one of my favorite new levels built especially for our new mode "Space Ball" but it's also playable for deathmatch, too.


And last but not least, this is a little animated GIF of Space Ball. It's sort of a hybrid between soccer and capture the flag. You knock the ball into your base to score a point. The ball just bounces off players and is sent flying when attacked, but you can also use the ball as a weapon against AI units. It's really a fun little mode.


Getting very close to releasing soon. We're pretty much in polishing and bug fixing mode, and after that the game will be released. Smiley
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jaharley94
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« Reply #24 on: September 11, 2014, 09:43:20 AM »

Looks awesome guys!

Massive fun, great aesthetic, and local multiplayer! All with a great soundtrack.
You have my vote for greenlight.
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« Reply #25 on: September 11, 2014, 09:46:12 AM »

This looks fun, guys. Good stuff.
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zanrai
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« Reply #26 on: September 19, 2014, 10:59:26 AM »

Thanks a lot. We really appreciate the greenlight votes.

We actually just put up the entire soundtrack on Youtube if you're into that kind of thing. Smiley



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« Reply #27 on: September 25, 2014, 08:35:25 AM »

Thanks a lot. We really appreciate the greenlight votes.

We actually just put up the entire soundtrack on Youtube if you're into that kind of thing. Smiley






I am a composer myself, so I certainly am in to that sort of thing :D

I gave it a listen.  Love it.
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« Reply #28 on: September 25, 2014, 09:00:38 AM »

Hey guys,

Just wanted to jump in and say that it's looking good. I'm excited to try this game: I love a good local multiplayer game and your concept intrigues me.

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zanrai
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« Reply #29 on: September 25, 2014, 10:51:08 AM »

@jharley94 Thanks a lot! I'm glad you liked the tracks. Smiley

@ Low_Chance I appreciate the kind words. Yeah, the game is a lot of fun especially when you get a good group going to play it with. The reinforcements mechanics is really the key feature, but it's tough to explain how it works without just handing someone a controller. As arcadey as the gameplay can be, the reinforcement mechanic really adds a lot of strategy since they can do work for you without sacrificing your own lives.

At lower skill levels it's kind of just a brawl, but once people have a grasp of how everything works, battles turn really cool strategic battles. People hang back and let their forces fight for them. And the game is balanced so that if I summon 20 units, there's more RP (reinforcement points) for everyone else to acquire to summon more units themselves, so it's kind of a self-sustaining flow of reinforcements once things get going (which was one thing we carefully carefully carefully balanced to get just right).

We're still getting some business stuff sorted but I'll make sure to make a big post here once we get that sorted out and get the game for sale.
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« Reply #30 on: October 23, 2014, 07:34:45 PM »

Just poppin' in to say Stardust Vanguards got greenlit tonight! We're super thrilled! We're so close to release but we're going to make sure our launch can include Steam on the other platforms we've been talking with. We're crazy excited about it!
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« Reply #31 on: November 23, 2014, 11:34:47 AM »

http://vine.co/v/OJgqaLWzZWV
Little Vine clip of some of the NPC events we have launching during the game. There are a lot. Smiley

We're very close to launch! We'll hopefully be on Steam and Humble very shortly! I'll make sure to post once the game is released, but we're excited to be closing in on our release date. We've fixed a few last minute bugs and are in the middle of doing final tests but it's looking good. Super excited!

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« Reply #32 on: November 30, 2014, 10:19:53 PM »

Quick little gameplay video of our capture the flag soccer mode called Space Ball.





This is just a little 1v1 practice session, but this mode plays best with two versus two.
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« Reply #33 on: January 13, 2015, 04:44:12 PM »

Happy to announce we're just 2 weeks out from launch! I can finally set that 90% tag to Released! :D





And to fill out Steam's trading card, badge, and emoticon requirements I made these to craft:

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« Reply #34 on: January 30, 2015, 10:46:54 AM »

The day has finally come! STARDUST VANGUARDS IS OUT!



I can't believe we've finally got the game finished 100%. I think the hardest part is the promotional side of things, but we finally released the game! And I can now tick the games icon to "DONE!"

Whew!
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« Reply #35 on: January 30, 2015, 11:37:13 AM »

Congrats on releasing on Steam! Just bought a copy, I'm looking forward to playing.
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zanrai
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« Reply #36 on: January 30, 2015, 06:27:33 PM »

Hey thanks man, we really appreciate the support. I'm interested to know what you think! :]
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« Reply #37 on: January 30, 2015, 06:32:15 PM »

Man, I wish I had the mates to play this with, just migrated countries.  Reminds me of one of my fave Treasure games Bangai-o.
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« Reply #38 on: January 30, 2015, 07:39:38 PM »

Been playing some survival by myself to get the hang of it - super fun! Dashing around feels great. Need to learn to use that shield though, when cornered! I always realize I should use the shield about 0.01 seconds before I get blown up Smiley

I noticed when using the analog stick to move that I would sometimes keep drifting when I released the stick - I'm guessing it's that my controller has some wear and is not functioning optimally, but maybe if others report this issue it might be worth reducing INCREASING the threshhold for analog stick input so that finnicky old sticks don't make people drift into danger at a critical moment.

Anyways I'm having a blast. Looking forward to trying some multiplayer this weekend. In the meanwhile maybe I can live through Hard survival by myself (don't hold your breath Smiley
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zanrai
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« Reply #39 on: January 31, 2015, 01:16:55 PM »

Hey thanks guys! Yeah, I know it's challenging to get a group together, I know it's the primary obstacle for this kind of game. And we'll take a look at the controls and add it our feedback list. We'll take a look at it.

Bangai-O!!! I love that game. There's definitely a strong similarity, though admittedly I didn't notice until well into development when we finally added the physics based obstacles in a few stages. I'll certainly take that comparison though. :D Treasure is probably one of my favorite developers.
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