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TIGSource ForumsCommunityDevLogsCheckout: Journey to Employee Of The Month
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Slader16
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« Reply #20 on: August 11, 2014, 08:42:15 PM »

Really fun game, I kinda had to force myself to stop playing.  Who, Me?

Have you considered releasing the full game on mobile platforms?
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matrix54
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« Reply #21 on: August 11, 2014, 08:55:26 PM »

Mobile was considered the minute the game started development, but that's currently out of the cards at the moment. It feels liked it'd be perfect for mobile as well, but desktop is the best I can do.

At least you had fun, that's what's most important to me. Smiley
« Last Edit: August 12, 2014, 03:08:30 AM by matrix54 » Logged

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matrix54
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« Reply #22 on: August 15, 2014, 08:09:51 PM »

I've added in game key remapping.

While it's a basic feature in most games, it's something I've been struggling with since the game started. My limited skill set makes it worse. From what I've read, this isn't a feature Unity comes with standard (with the exception of the player input, which has been replaced with this) so it has to be done by hand, and there's no hard and fast way to do it either. I'm proud of this little accomplishment of mine.

Also the demo has been updated. If you can, please leave feedback!
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matrix54
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« Reply #23 on: August 16, 2014, 03:53:12 AM »

Finally! Hand Clap

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matrix54
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« Reply #24 on: August 16, 2014, 01:19:15 PM »

Per request of user feedback, I've added the Quick HUD: an immediate HUD for the user to look at when concentrating on bagging. Everything is front and center, within view. It also maintains the rest of the HUD on screen.



Due to the queue being cluttered, it can be toggled on and off in the options menu. This is ONLY for players who want the information displayed within a small viewing area but don't mind the clutter.


Customer Goal / Combo

Groceries

Perks / Temperature Gauge / Strikes
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matrix54
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« Reply #25 on: August 19, 2014, 04:19:50 AM »

So, I thought it'd be a fun idea to submit my game to GOG. They'll see if they like what they see, and I wait for a reply. It's going to be a long wait...

 Epileptic
Hand Shake Left  Hand Shake Right
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matrix54
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« Reply #26 on: August 19, 2014, 09:47:19 AM »

I have a new Facebook page. Please, Like and Share. :D

https://www.facebook.com/checkoutgame

AND! AND! AND! The game has an official twitter, so...enjoy.

https://twitter.com/checkout_game
« Last Edit: August 19, 2014, 10:44:09 AM by matrix54 » Logged

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matrix54
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« Reply #27 on: August 22, 2014, 06:15:20 AM »

I've been working VERY hard trying to get the in-game manual done and sorted so I finally finish off the rest of the game. I'm hoping to be done before September, and by them, I'm hoping to hear back from GOG. Screamy

Here's a nice little sample of something I think is helpful: The Bagging Table.



When the game starts out, everything is a silhouette. As more items unlock, more tutorial options unlock, slowly introducing the player to the individual items, their purpose, etc. and explains why items are grouped the way they are.

So, when you start, the menu Fruits and Eggs will be unlocked. At level 3, Packaged Meat is unlocked, etc. Players are given both a written aid and a direct visual aid. The chart clearly dictates bagging order and gives a subtle description (how durable or fragile).
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matrix54
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« Reply #28 on: August 22, 2014, 03:18:30 PM »

Totally NSFW.

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matrix54
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« Reply #29 on: August 23, 2014, 09:11:59 AM »

Hmmm... I'm wondering if multiplayer would be a good addition. Shocked
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« Reply #30 on: August 23, 2014, 10:20:50 AM »

Hmmm... I'm wondering if multiplayer would be a good addition. Shocked
how would it work?
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matrix54
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« Reply #31 on: August 23, 2014, 12:29:25 PM »

How I see it, similar to how competitions work in game already. You get a friend (or 4, if I can manage it), and you bag up to the quota and the first to the quota wins. I'm not sure if I'll use perks or not - I have to see if multiplayer actually works.

So far, players can connect, but I haven't tried any syncing yet (doing that now). Other game modes, I'll decide after this is said and done.
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matrix54
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« Reply #32 on: August 23, 2014, 08:55:41 PM »

It took me all night but I managed to send data back and forth from one player to another.  Grin Hand Thumbs Up Right

#multiplayerIsComing
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matrix54
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« Reply #33 on: August 24, 2014, 05:42:50 AM »

Hmmm... what's happening here? Hand Clap

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matrix54
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« Reply #34 on: August 25, 2014, 04:23:02 PM »

Puddings are now imported into multiplayer, so no matter what you look like, they'll be imported - with the exception of custom skins. The materials are replaced by defaults.

Also, there are no "game types". The host sets up the match, and when the player is ready to player, and the host is ready, the game start.

The first person to bag groceries starts the match, so it's best to get out of the gate as fast as possible. Wink

Perks do not effect other baggers, so it's quite possible to be at an advantage if you have more perks.



You're in the hole, as usual, and your opponent is displayed off to the left.
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matrix54
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« Reply #35 on: August 26, 2014, 03:35:10 PM »

This is where the magic happens.  Hand Any KeyCrazyHand Joystick

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matrix54
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« Reply #36 on: August 28, 2014, 01:12:59 PM »

Little Things Update:

The sound system has been updated, so I don't have to keep using the same sound for the same one for everything. I just need to make more (which is a chore).

The game will now generate images in folder in the Checkout/Mods/Defaults folder. These images are used for custom player skins. Currently, I'm trying to decide if I want to add in support for custom cursors and level maps.

I added in a screenshot feature, which will take pictures and offload them into the Checkout/Screenshots folder. This key can be rebinded, like all the others.
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« Reply #37 on: August 29, 2014, 09:31:56 AM »

Checkout has a forum now. :D

http://checkout-game.boards.net/
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« Reply #38 on: September 06, 2014, 12:11:13 PM »

Well... with the exception of some clean up and a few art assets that need tweaking, spelling errors, and bug fixing (any that crop up...), Checkout's done. I don't know when or if it'll be released, but when the opportunity comes, look out for it.

Beer!
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matrix54
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« Reply #39 on: October 17, 2014, 03:08:08 PM »

I don't know how many of you are still looking at my thread, but if you are, please vote for me on Steam's Greenlight! I'd more than appreciate it!

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