So! Ruah's been done for a while now to be honest. But it didn't turn out as good as we hoped it would. I'll explain why in the following paragraph:
It was made at a game's school here in Berlin, meaning none of us were/are particularly experienced. Although we kept the scope small we still underestimated the amount of time required to polish a game. If we'd continued to work at the pace we'd set in the first two months we would have had a much better game in the end. However, we placed far too much work on the shoulders on our only programmer (who also did the tech art). And when his motivation sagged in the final weeks, none of us were technically competent enough to finish the game without him.
Failing to do the game justice was a great learning experience that I am thankful for to be honest. With better communication and proper project management we could of made something a bit more special, but now I know how to things better next time
We were undecided as to whether we would continue to work on the game after the Game's Academy, which is why we've been sitting on the game the whole time. Maybe we were also a little embarassed...
You can download the game from my personal itch.io account here:
http://tristandahl.itch.io/ruahI'd love to hear your thoughts on the game. Have fun!